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2022-05-18Clean up whitespaceDavid Robillard2-3/+0
2022-05-18Fix build with fmt 8.1.1David Robillard1-4/+21
2021-06-04Fix initialisation orderDavid Robillard3-17/+16
2021-06-04Fix mismatched forward declarationDavid Robillard1-1/+1
2021-05-11Refactor most functionality around actions and settingsDavid Robillard13-319/+490
This moves more code into general places, and completely eliminates dependencies on the Patchage "god object".
2021-05-11Add general configuration setting mechanismDavid Robillard5-87/+208
2021-05-11Register idle callback after all other setupDavid Robillard1-4/+4
2021-05-11Add Cleared event for implementing refresh without a raceDavid Robillard5-2/+11
2021-05-11Move drivers to a separate objectDavid Robillard6-97/+195
Towards eliminating dependencies on the Patchage "god object".
2021-05-11Remove unused member variableDavid Robillard2-4/+0
2021-05-11Move Coord to its own headerDavid Robillard7-16/+33
2021-05-10Add Action representation to isolate behaviour from canvas objectsDavid Robillard13-194/+390
A step towards isolating the canvas and ultimately the entire UI away so it can be replaced.
2021-05-08Put events in a namespace and simplify their namesDavid Robillard5-67/+71
2021-05-08Remove redundant codeDavid Robillard4-32/+8
2021-05-08Use unique_ptr for module menusDavid Robillard2-9/+8
2021-04-08Fix ALSA sequencer port subscriptionsDavid Robillard1-20/+22
2021-04-08Fix crash on client disconnectionDavid Robillard1-1/+1
2021-04-08Show latency in toolbar with 2 decimal placesColin Fowler1-2/+2
The previous millisecond precision was ambiguous for some configurations, for example both 32 and 64 frames at 96kHz would show 1ms latency.
2021-01-02Format all code with clang-formatDavid Robillard41-3629/+3550
2020-12-16Fix build on MacOSDavid Robillard2-6/+8
2020-12-16Avoid use of boost::optional::has_valueDavid Robillard2-2/+2
This fails to compile on CI, only with sanitizers for some reason.
2020-12-15Refine include configuration for consistency with other projectsDavid Robillard1-0/+3
2020-12-15Use modern GDK keysymsDavid Robillard1-1/+3
2020-12-15Use correct include for GdkEventDavid Robillard4-4/+1
2020-12-14Clean up includesDavid Robillard29-68/+247
2020-12-01Fix include guardsDavid Robillard4-12/+12
2020-11-30Use raw string literalsDavid Robillard3-6/+6
2020-11-30Fix clang-tidy warningsDavid Robillard2-2/+1
2020-11-29Save myself from trying to "properly" handle Jack shutdown againDavid Robillard1-1/+9
JACK is a wonderful idea. Shame about the software, though.
2020-11-29Remove silly bitfieldDavid Robillard1-5/+4
2020-11-29Unconditionally remove ports on Jack driver detachmentDavid Robillard1-8/+6
2020-11-29Use shorter names for Jack callbacksDavid Robillard1-36/+30
2020-11-29Remove pointless methodDavid Robillard1-9/+1
2020-11-29Simplify canvas interfaceDavid Robillard2-22/+1
2020-11-29Use fmt to build toolbar textDavid Robillard1-6/+4
2020-11-29Remove more dead codeDavid Robillard6-55/+31
2020-11-29Fix unstable module positionsDavid Robillard2-2/+10
2020-11-29Use more reasonable class namesDavid Robillard15-199/+192
2020-11-29Put everything in a namespaceDavid Robillard43-7/+180
2020-11-29Clean up Patchage classDavid Robillard2-14/+16
2020-11-29Remove unnecessary use of shared_ptrDavid Robillard2-3/+4
2020-11-29Completely isolate drivers from the rest of the applicationDavid Robillard10-393/+387
2020-11-29Use Jack driver exclusively through AudioDriver interfaceDavid Robillard2-11/+6
2020-11-29Add AudioDriver interfaceDavid Robillard6-118/+176
2020-11-29Remove flaky DSP load meterDavid Robillard7-153/+47
This never worked particularly well, and the underlying API is more or less useless with Jack 2. So, just replace it with a dropout counter.
2020-11-29Remove unnecessary includeDavid Robillard1-4/+0
2020-11-29Clean up member initialization in JackDriverDavid Robillard2-11/+7
2020-11-29Remove misleading tooltip textDavid Robillard1-1/+1
2020-11-29Clean up Driver interfaceDavid Robillard1-5/+11
2020-11-29Update ganv warning suppressionsDavid Robillard1-11/+7