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author | David Robillard <d@drobilla.net> | 2020-03-09 21:50:01 +0100 |
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committer | David Robillard <d@drobilla.net> | 2020-03-09 22:17:44 +0100 |
commit | dd903f46e74d4a5a99eb7d34a9d2f9ba34e8b706 (patch) | |
tree | 743ee85918196ce9578b43c190e70a90ab46b7cb | |
parent | 0444a408dd6667fb69fd6395b9b911bf61d21f76 (diff) | |
download | pugl-dd903f46e74d4a5a99eb7d34a9d2f9ba34e8b706.tar.gz pugl-dd903f46e74d4a5a99eb7d34a9d2f9ba34e8b706.tar.bz2 pugl-dd903f46e74d4a5a99eb7d34a9d2f9ba34e8b706.zip |
GL3 Demo: Factor out GL setup and teardown
-rw-r--r-- | examples/pugl_gl3_demo.c | 171 |
1 files changed, 102 insertions, 69 deletions
diff --git a/examples/pugl_gl3_demo.c b/examples/pugl_gl3_demo.c index 9efe185..c999e5a 100644 --- a/examples/pugl_gl3_demo.c +++ b/examples/pugl_gl3_demo.c @@ -47,7 +47,6 @@ #include "pugl/pugl_gl.h" #include <math.h> -#include <stdbool.h> #include <stddef.h> #include <stdio.h> #include <stdlib.h> @@ -224,69 +223,63 @@ loadShader(const char* const path) return source; } -int -main(int argc, char** argv) +static int +parseOptions(PuglTestApp* app, int argc, char** argv) { - PuglTestApp app; - memset(&app, 0, sizeof(app)); - - const PuglRect frame = {0, 0, defaultWidth, defaultHeight}; - // Parse command line options - app.numRects = 1024; - app.opts = puglParseTestOptions(&argc, &argv); - if (app.opts.help) { - puglPrintTestUsage("pugl_gl3_test", "[NUM_RECTS]"); + app->numRects = 1024; + app->opts = puglParseTestOptions(&argc, &argv); + if (app->opts.help) { return 1; } // Parse number of rectangles argument, if given if (argc == 1) { char* endptr = NULL; - app.numRects = (size_t)strtol(argv[0], &endptr, 10); + + app->numRects = (size_t)strtol(argv[0], &endptr, 10); if (endptr != argv[0] + strlen(argv[0])) { - puglPrintTestUsage("pugl_gl3_test", "[NUM_RECTS]"); return 1; } } + return 0; +} + +static void +setupPugl(PuglTestApp* app, const PuglRect frame) +{ // Create world, view, and rect data - app.world = puglNewWorld(); - app.view = puglNewView(app.world); - app.rects = makeRects(app.numRects); + app->world = puglNewWorld(); + app->view = puglNewView(app->world); + app->rects = makeRects(app->numRects); // Set up world and view - puglSetClassName(app.world, "PuglGL3Test"); - puglSetFrame(app.view, frame); - puglSetMinSize(app.view, defaultWidth / 4, defaultHeight / 4); - puglSetAspectRatio(app.view, 1, 1, 16, 9); - puglSetBackend(app.view, puglGlBackend()); - puglSetViewHint(app.view, PUGL_USE_COMPAT_PROFILE, PUGL_FALSE); - puglSetViewHint(app.view, PUGL_USE_DEBUG_CONTEXT, app.opts.errorChecking); - puglSetViewHint(app.view, PUGL_CONTEXT_VERSION_MAJOR, 3); - puglSetViewHint(app.view, PUGL_CONTEXT_VERSION_MINOR, 3); - puglSetViewHint(app.view, PUGL_RESIZABLE, app.opts.resizable); - puglSetViewHint(app.view, PUGL_SAMPLES, app.opts.samples); - puglSetViewHint(app.view, PUGL_DOUBLE_BUFFER, app.opts.doubleBuffer); - puglSetViewHint(app.view, PUGL_SWAP_INTERVAL, app.opts.sync); - puglSetViewHint(app.view, PUGL_IGNORE_KEY_REPEAT, PUGL_TRUE); - puglSetHandle(app.view, &app); - puglSetEventFunc(app.view, onEvent); - - const PuglStatus st = puglCreateWindow(app.view, "Pugl OpenGL 3"); - if (st) { - return logError("Failed to create window (%s)\n", puglStrerror(st)); - } - - // Enter context to set up GL stuff - puglEnterContext(app.view, false); + puglSetClassName(app->world, "PuglGL3Demo"); + puglSetFrame(app->view, frame); + puglSetMinSize(app->view, defaultWidth / 4, defaultHeight / 4); + puglSetAspectRatio(app->view, 1, 1, 16, 9); + puglSetBackend(app->view, puglGlBackend()); + puglSetViewHint(app->view, PUGL_USE_COMPAT_PROFILE, PUGL_FALSE); + puglSetViewHint(app->view, PUGL_USE_DEBUG_CONTEXT, app->opts.errorChecking); + puglSetViewHint(app->view, PUGL_CONTEXT_VERSION_MAJOR, 3); + puglSetViewHint(app->view, PUGL_CONTEXT_VERSION_MINOR, 3); + puglSetViewHint(app->view, PUGL_RESIZABLE, app->opts.resizable); + puglSetViewHint(app->view, PUGL_SAMPLES, app->opts.samples); + puglSetViewHint(app->view, PUGL_DOUBLE_BUFFER, app->opts.doubleBuffer); + puglSetViewHint(app->view, PUGL_SWAP_INTERVAL, app->opts.sync); + puglSetViewHint(app->view, PUGL_IGNORE_KEY_REPEAT, PUGL_TRUE); + puglSetHandle(app->view, app); + puglSetEventFunc(app->view, onEvent); +} +static PuglStatus +setupGl(PuglTestApp* app) +{ // Load GL functions via GLAD if (!gladLoadGLLoader((GLADloadproc)&puglGetProcAddress)) { logError("Failed to load GL\n"); - puglFreeView(app.view); - puglFreeWorld(app.world); - return 1; + return PUGL_FAILURE; } // Load shader sources @@ -294,32 +287,28 @@ main(int argc, char** argv) char* const fragmentSource = loadShader("shaders/rect.frag"); if (!vertexSource || !fragmentSource) { logError("Failed to load shader sources\n"); - puglFreeView(app.view); - puglFreeWorld(app.world); - return 1; + return PUGL_FAILURE; } // Compile rectangle shaders and program - app.drawRect = compileProgram(vertexSource, fragmentSource); + app->drawRect = compileProgram(vertexSource, fragmentSource); free(fragmentSource); free(vertexSource); - if (!app.drawRect.program) { - puglFreeView(app.view); - puglFreeWorld(app.world); - return 1; + if (!app->drawRect.program) { + return PUGL_FAILURE; } // Get location of rectangle shader uniforms - app.u_projection = - glGetUniformLocation(app.drawRect.program, "u_projection"); + app->u_projection = + glGetUniformLocation(app->drawRect.program, "u_projection"); // Generate/bind a VAO to track state - glGenVertexArrays(1, &app.vao); - glBindVertexArray(app.vao); + glGenVertexArrays(1, &app->vao); + glBindVertexArray(app->vao); // Generate/bind a VBO to store vertex position data - glGenBuffers(1, &app.vbo); - glBindBuffer(GL_ARRAY_BUFFER, app.vbo); + glGenBuffers(1, &app->vbo); + glBindBuffer(GL_ARRAY_BUFFER, app->vbo); glBufferData(GL_ARRAY_BUFFER, sizeof(rectVertices), rectVertices, @@ -330,11 +319,11 @@ main(int argc, char** argv) glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(GLfloat), NULL); // Generate/bind a VBO to store instance attribute data - glGenBuffers(1, &app.instanceVbo); - glBindBuffer(GL_ARRAY_BUFFER, app.instanceVbo); + glGenBuffers(1, &app->instanceVbo); + glBindBuffer(GL_ARRAY_BUFFER, app->instanceVbo); glBufferData(GL_ARRAY_BUFFER, - (GLsizeiptr)(app.numRects * sizeof(Rect)), - app.rects, + (GLsizeiptr)(app->numRects * sizeof(Rect)), + app->rects, GL_STREAM_DRAW); // Attribute 1 is Rect::position @@ -363,13 +352,59 @@ main(int argc, char** argv) (const void*)offsetof(Rect, fillColor)); // Set up the IBO to index into the VBO - glGenBuffers(1, &app.ibo); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, app.ibo); + glGenBuffers(1, &app->ibo); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, app->ibo); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(rectIndices), rectIndices, GL_STATIC_DRAW); + return PUGL_SUCCESS; +} + +static void +teardownGl(PuglTestApp* app) +{ + glDeleteBuffers(1, &app->ibo); + glDeleteBuffers(1, &app->vbo); + glDeleteBuffers(1, &app->instanceVbo); + glDeleteVertexArrays(1, &app->vao); + deleteProgram(app->drawRect); +} + +int +main(int argc, char** argv) +{ + PuglTestApp app; + memset(&app, 0, sizeof(app)); + + const PuglRect frame = {0, 0, defaultWidth, defaultHeight}; + + // Parse command line options + if (parseOptions(&app, argc, argv)) { + puglPrintTestUsage("pugl_gl3_demo", "[NUM_RECTS]"); + return 1; + } + + // Create and configure world and view + setupPugl(&app, frame); + + // Create window + const PuglStatus st = puglCreateWindow(app.view, "Pugl OpenGL 3"); + if (st) { + return logError("Failed to create window (%s)\n", puglStrerror(st)); + } + + // Enter context to set up GL stuff + puglEnterContext(app.view, false); + + // Set up OpenGL + if (setupGl(&app)) { + puglFreeView(app.view); + puglFreeWorld(app.world); + return 1; + } + // Finally ready to go, leave GL context and show the window puglLeaveContext(app.view, false); puglShowWindow(app.view); @@ -384,15 +419,13 @@ main(int argc, char** argv) // Delete GL stuff puglEnterContext(app.view, false); - glDeleteBuffers(1, &app.ibo); - glDeleteBuffers(1, &app.vbo); - glDeleteBuffers(1, &app.instanceVbo); - glDeleteVertexArrays(1, &app.vao); - deleteProgram(app.drawRect); + teardownGl(&app); puglLeaveContext(app.view, false); // Tear down view and world puglFreeView(app.view); puglFreeWorld(app.world); + free(app.rects); + return 0; } |