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author | David Robillard <d@drobilla.net> | 2020-10-21 21:23:18 +0200 |
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committer | David Robillard <d@drobilla.net> | 2020-10-21 21:23:18 +0200 |
commit | c6be2e43358fccf9b8e89f9ad9f55ff57fbbeb3e (patch) | |
tree | 846c48b95c7fa742553e9a3cb427bb590a2676fe | |
parent | 018887074fd25e7c0865c5c8f8b377d54e87c948 (diff) | |
download | pugl-c6be2e43358fccf9b8e89f9ad9f55ff57fbbeb3e.tar.gz pugl-c6be2e43358fccf9b8e89f9ad9f55ff57fbbeb3e.tar.bz2 pugl-c6be2e43358fccf9b8e89f9ad9f55ff57fbbeb3e.zip |
Fix shader demo arguments to allow running at maximum framerate
-rw-r--r-- | examples/pugl_shader_demo.c | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/examples/pugl_shader_demo.c b/examples/pugl_shader_demo.c index f77d9ad..1122410 100644 --- a/examples/pugl_shader_demo.c +++ b/examples/pugl_shader_demo.c @@ -439,9 +439,10 @@ main(int argc, char** argv) const double now = puglGetTime(app.world); const double nextFrameEndTime = app.lastFrameEndTime + frameDuration; const double nextExposeTime = nextFrameEndTime - app.lastDrawDuration; - const double timeout = fmax(0.0, nextExposeTime - now); + const double timeUntilNext = nextExposeTime - now; + const double timeout = app.opts.sync ? timeUntilNext : 0.0; - puglUpdate(app.world, timeout); + puglUpdate(app.world, fmax(0.0, timeout)); puglPrintFps(app.world, &fpsPrinter, &app.framesDrawn); } |