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authorDavid Robillard <d@drobilla.net>2020-10-31 13:00:45 +0100
committerDavid Robillard <d@drobilla.net>2020-10-31 13:00:45 +0100
commitacdcfb58a41574310d652a09926345efd0908dfd (patch)
tree0a643d9c672bb47374a9644666f2624013dcc0f1 /bindings/cxx/include
parent5ee68d830ee376ff5cf2accd934907d0e27fd777 (diff)
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Cleanup: Remove unnecessary namespace qualifications
Diffstat (limited to 'bindings/cxx/include')
-rw-r--r--bindings/cxx/include/pugl/pugl.hpp8
-rw-r--r--bindings/cxx/include/pugl/pugl.ipp46
2 files changed, 27 insertions, 27 deletions
diff --git a/bindings/cxx/include/pugl/pugl.hpp b/bindings/cxx/include/pugl/pugl.hpp
index bfe0706..965540d 100644
--- a/bindings/cxx/include/pugl/pugl.hpp
+++ b/bindings/cxx/include/pugl/pugl.hpp
@@ -205,7 +205,7 @@ static_assert(Status(PUGL_UNSUPPORTED_TYPE) == Status::unsupportedType, "");
/// @copydoc puglStrerror
static inline const char*
-strerror(const pugl::Status status) noexcept
+strerror(const Status status) noexcept
{
return puglStrerror(static_cast<PuglStatus>(status));
}
@@ -262,7 +262,7 @@ public:
time_point now() const;
private:
- const pugl::World& _world;
+ const World& _world;
};
/// @copydoc PuglWorld
@@ -399,8 +399,8 @@ public:
View(View&&) = delete;
View&& operator=(View&&) = delete;
- const pugl::World& world() const { return _world; }
- pugl::World& world() { return _world; }
+ const World& world() const { return _world; }
+ World& world() { return _world; }
/// @copydoc puglSetViewHint
Status setHint(ViewHint hint, int value)
diff --git a/bindings/cxx/include/pugl/pugl.ipp b/bindings/cxx/include/pugl/pugl.ipp
index aa6e6f1..59fb806 100644
--- a/bindings/cxx/include/pugl/pugl.ipp
+++ b/bindings/cxx/include/pugl/pugl.ipp
@@ -28,139 +28,139 @@ namespace pugl {
Status
View::onCreate(const CreateEvent&)
{
- return pugl::Status::success;
+ return Status::success;
}
Status
View::onDestroy(const DestroyEvent&)
{
- return pugl::Status::success;
+ return Status::success;
}
Status
View::onConfigure(const ConfigureEvent&)
{
- return pugl::Status::success;
+ return Status::success;
}
Status
View::onMap(const MapEvent&)
{
- return pugl::Status::success;
+ return Status::success;
}
Status
View::onUnmap(const UnmapEvent&)
{
- return pugl::Status::success;
+ return Status::success;
}
Status
View::onUpdate(const UpdateEvent&)
{
- return pugl::Status::success;
+ return Status::success;
}
Status
View::onExpose(const ExposeEvent&)
{
- return pugl::Status::success;
+ return Status::success;
}
Status
View::onClose(const CloseEvent&)
{
- return pugl::Status::success;
+ return Status::success;
}
Status
View::onFocusIn(const FocusInEvent&)
{
- return pugl::Status::success;
+ return Status::success;
}
Status
View::onFocusOut(const FocusOutEvent&)
{
- return pugl::Status::success;
+ return Status::success;
}
Status
View::onKeyPress(const KeyPressEvent&)
{
- return pugl::Status::success;
+ return Status::success;
}
Status
View::onKeyRelease(const KeyReleaseEvent&)
{
- return pugl::Status::success;
+ return Status::success;
}
Status
View::onText(const TextEvent&)
{
- return pugl::Status::success;
+ return Status::success;
}
Status
View::onPointerIn(const PointerInEvent&)
{
- return pugl::Status::success;
+ return Status::success;
}
Status
View::onPointerOut(const PointerOutEvent&)
{
- return pugl::Status::success;
+ return Status::success;
}
Status
View::onButtonPress(const ButtonPressEvent&)
{
- return pugl::Status::success;
+ return Status::success;
}
Status
View::onButtonRelease(const ButtonReleaseEvent&)
{
- return pugl::Status::success;
+ return Status::success;
}
Status
View::onMotion(const MotionEvent&)
{
- return pugl::Status::success;
+ return Status::success;
}
Status
View::onScroll(const ScrollEvent&)
{
- return pugl::Status::success;
+ return Status::success;
}
Status
View::onClient(const ClientEvent&)
{
- return pugl::Status::success;
+ return Status::success;
}
Status
View::onTimer(const TimerEvent&)
{
- return pugl::Status::success;
+ return Status::success;
}
Status
View::onLoopEnter(const LoopEnterEvent&)
{
- return pugl::Status::success;
+ return Status::success;
}
Status
View::onLoopLeave(const LoopLeaveEvent&)
{
- return pugl::Status::success;
+ return Status::success;
}
} // namespace pugl