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author | David Robillard <d@drobilla.net> | 2023-01-07 19:27:05 -0500 |
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committer | David Robillard <d@drobilla.net> | 2023-01-07 19:27:05 -0500 |
commit | ba11bb80c96fc9c9124ba2fa929425f558f86824 (patch) | |
tree | 00ecd9857e672a101d722d86ef22a9cb48f8f827 /doc/cpp | |
parent | 28631e2b202e661084039464f45228b9ce323a8f (diff) | |
download | pugl-ba11bb80c96fc9c9124ba2fa929425f558f86824.tar.gz pugl-ba11bb80c96fc9c9124ba2fa929425f558f86824.tar.bz2 pugl-ba11bb80c96fc9c9124ba2fa929425f558f86824.zip |
Rename create/destroy events to realize/unrealize
As evidence that this was confusing, the documentation for these was an
outright lie, and I've burned quite a bit of time in the past few days trying
to rework things based around that flawed understanding.
These names make it clear what these events actually are. If we need actual
create/destroy events with a broader scope, they'll have to be added, but I
suspect those aren't actually useful anyway.
Diffstat (limited to 'doc/cpp')
-rw-r--r-- | doc/cpp/view.rst | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/cpp/view.rst b/doc/cpp/view.rst index 5366731..49940c9 100644 --- a/doc/cpp/view.rst +++ b/doc/cpp/view.rst @@ -160,8 +160,8 @@ If you need to perform some setup using the OpenGL API, there are two ways to do so. The OpenGL context is active when -:type:`CreateEvent` and -:type:`DestroyEvent` +:type:`RealizeEvent` and +:type:`UnrealizeEvent` events are dispatched, so things like creating and destroying shaders and textures can be done then. |