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author | David Robillard <d@drobilla.net> | 2023-01-08 20:13:08 -0500 |
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committer | David Robillard <d@drobilla.net> | 2023-01-08 22:32:09 -0500 |
commit | b2b917da14cbab770905232c8cf5680fa79cea8e (patch) | |
tree | 389a6ea726f8a2fa8c6df22808a183b121608c3b /doc | |
parent | a45fb20347d4474a2e3cacc8da3c2d3a465a3aed (diff) | |
download | pugl-b2b917da14cbab770905232c8cf5680fa79cea8e.tar.gz pugl-b2b917da14cbab770905232c8cf5680fa79cea8e.tar.bz2 pugl-b2b917da14cbab770905232c8cf5680fa79cea8e.zip |
Prepare OpenGL context flags for OpenGL ES support
Diffstat (limited to 'doc')
-rw-r--r-- | doc/c/view.rst | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/doc/c/view.rst b/doc/c/view.rst index ea261ff..ff8d3db 100644 --- a/doc/c/view.rst +++ b/doc/c/view.rst @@ -159,9 +159,11 @@ For example, to use OpenGL 3.3 Core Profile: .. code-block:: c - puglSetViewHint(view, PUGL_USE_COMPAT_PROFILE, PUGL_FALSE); puglSetViewHint(view, PUGL_CONTEXT_VERSION_MAJOR, 3); puglSetViewHint(view, PUGL_CONTEXT_VERSION_MINOR, 3); + puglSetViewHint(view, + PUGL_CONTEXT_PROFILE, + PUGL_OPENGL_COMPATIBILITY_PROFILE); If you need to perform some setup using the OpenGL API, there are two ways to do so. |