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author | David Robillard <d@drobilla.net> | 2021-01-02 21:09:27 +0100 |
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committer | David Robillard <d@drobilla.net> | 2021-01-02 21:09:27 +0100 |
commit | 1c365945ed2ebd5b9f54eb0c8c5c1c6d97cad712 (patch) | |
tree | 4b77266a9ce3e2a11b59bbd2754869c6ee1d172b /examples/cube_view.h | |
parent | a92a194b4fc64e0cfa4a88a59e261f236414d61c (diff) | |
download | pugl-1c365945ed2ebd5b9f54eb0c8c5c1c6d97cad712.tar.gz pugl-1c365945ed2ebd5b9f54eb0c8c5c1c6d97cad712.tar.bz2 pugl-1c365945ed2ebd5b9f54eb0c8c5c1c6d97cad712.zip |
Simplify clang-format configuration and format all code
Diffstat (limited to 'examples/cube_view.h')
-rw-r--r-- | examples/cube_view.h | 148 |
1 files changed, 74 insertions, 74 deletions
diff --git a/examples/cube_view.h b/examples/cube_view.h index 87bf3b5..e0c86eb 100644 --- a/examples/cube_view.h +++ b/examples/cube_view.h @@ -26,48 +26,48 @@ // clang-format off static const float cubeStripVertices[] = { - -1.0f, 1.0f, 1.0f, // Front top left - 1.0f, 1.0f, 1.0f, // Front top right - -1.0f, -1.0f, 1.0f, // Front bottom left - 1.0f, -1.0f, 1.0f, // Front bottom right - 1.0f, -1.0f, -1.0f, // Back bottom right - 1.0f, 1.0f, 1.0f, // Front top right - 1.0f, 1.0f, -1.0f, // Back top right - -1.0f, 1.0f, 1.0f, // Front top left - -1.0f, 1.0f, -1.0f, // Back top left - -1.0f, -1.0f, 1.0f, // Front bottom left - -1.0f, -1.0f, -1.0f, // Back bottom left - 1.0f, -1.0f, -1.0f, // Back bottom right - -1.0f, 1.0f, -1.0f, // Back top left - 1.0f, 1.0f, -1.0f // Back top right + -1.0f, 1.0f, 1.0f, // Front top left + 1.0f, 1.0f, 1.0f, // Front top right + -1.0f, -1.0f, 1.0f, // Front bottom left + 1.0f, -1.0f, 1.0f, // Front bottom right + 1.0f, -1.0f, -1.0f, // Back bottom right + 1.0f, 1.0f, 1.0f, // Front top right + 1.0f, 1.0f, -1.0f, // Back top right + -1.0f, 1.0f, 1.0f, // Front top left + -1.0f, 1.0f, -1.0f, // Back top left + -1.0f, -1.0f, 1.0f, // Front bottom left + -1.0f, -1.0f, -1.0f, // Back bottom left + 1.0f, -1.0f, -1.0f, // Back bottom right + -1.0f, 1.0f, -1.0f, // Back top left + 1.0f, 1.0f, -1.0f // Back top right }; static const float cubeFrontLineLoop[] = { - -1.0f, 1.0f, 1.0f, // Front top left - 1.0f, 1.0f, 1.0f, // Front top right - 1.0f, -1.0f, 1.0f, // Front bottom right - -1.0f, -1.0f, 1.0f, // Front bottom left + -1.0f, 1.0f, 1.0f, // Front top left + 1.0f, 1.0f, 1.0f, // Front top right + 1.0f, -1.0f, 1.0f, // Front bottom right + -1.0f, -1.0f, 1.0f, // Front bottom left }; static const float cubeBackLineLoop[] = { - -1.0f, 1.0f, -1.0f, // Back top left - 1.0f, 1.0f, -1.0f, // Back top right - 1.0f, -1.0f, -1.0f, // Back bottom right - -1.0f, -1.0f, -1.0f, // Back bottom left + -1.0f, 1.0f, -1.0f, // Back top left + 1.0f, 1.0f, -1.0f, // Back top right + 1.0f, -1.0f, -1.0f, // Back bottom right + -1.0f, -1.0f, -1.0f, // Back bottom left }; static const float cubeSideLines[] = { - -1.0f, 1.0f, 1.0f, // Front top left - -1.0f, 1.0f, -1.0f, // Back top left + -1.0f, 1.0f, 1.0f, // Front top left + -1.0f, 1.0f, -1.0f, // Back top left - -1.0f, -1.0f, 1.0f, // Front bottom left - -1.0f, -1.0f, -1.0f, // Back bottom left + -1.0f, -1.0f, 1.0f, // Front bottom left + -1.0f, -1.0f, -1.0f, // Back bottom left - 1.0f, 1.0f, 1.0f, // Front top right - 1.0f, 1.0f, -1.0f, // Back top right + 1.0f, 1.0f, 1.0f, // Front top right + 1.0f, 1.0f, -1.0f, // Back top right - 1.0f, -1.0f, 1.0f, // Front bottom right - 1.0f, -1.0f, -1.0f, // Back bottom right + 1.0f, -1.0f, 1.0f, // Front bottom right + 1.0f, -1.0f, -1.0f, // Back bottom right }; // clang-format on @@ -75,19 +75,19 @@ static const float cubeSideLines[] = { static inline void reshapeCube(const float width, const float height) { - const float aspect = width / height; + const float aspect = width / height; - glEnable(GL_DEPTH_TEST); - glDepthFunc(GL_LESS); - glClearColor(0.2f, 0.2f, 0.2f, 1.0f); + glEnable(GL_DEPTH_TEST); + glDepthFunc(GL_LESS); + glClearColor(0.2f, 0.2f, 0.2f, 1.0f); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glViewport(0, 0, (int)width, (int)height); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glViewport(0, 0, (int)width, (int)height); - float projection[16]; - perspective(projection, 1.8f, aspect, 1.0f, 100.0f); - glLoadMatrixf(projection); + float projection[16]; + perspective(projection, 1.8f, aspect, 1.0f, 100.0f); + glLoadMatrixf(projection); } static inline void @@ -97,40 +97,40 @@ displayCube(PuglView* const view, const float yAngle, const bool entered) { - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(0.0f, 0.0f, distance * -1.0f); - glRotatef(xAngle, 0.0f, 1.0f, 0.0f); - glRotatef(yAngle, 1.0f, 0.0f, 0.0f); - - const float bg = entered ? 0.2f : 0.0f; - glClearColor(bg, bg, bg, 1.0f); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - if (puglHasFocus(view)) { - // Draw cube surfaces - glEnableClientState(GL_VERTEX_ARRAY); - glEnableClientState(GL_COLOR_ARRAY); - glVertexPointer(3, GL_FLOAT, 0, cubeStripVertices); - glColorPointer(3, GL_FLOAT, 0, cubeStripVertices); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 14); - glDisableClientState(GL_COLOR_ARRAY); - glDisableClientState(GL_VERTEX_ARRAY); - - glColor3f(0.0f, 0.0f, 0.0f); - } else { - glColor3f(1.0f, 1.0f, 1.0f); - } - - // Draw cube wireframe - glEnableClientState(GL_VERTEX_ARRAY); - glVertexPointer(3, GL_FLOAT, 0, cubeFrontLineLoop); - glDrawArrays(GL_LINE_LOOP, 0, 4); - glVertexPointer(3, GL_FLOAT, 0, cubeBackLineLoop); - glDrawArrays(GL_LINE_LOOP, 0, 4); - glVertexPointer(3, GL_FLOAT, 0, cubeSideLines); - glDrawArrays(GL_LINES, 0, 8); - glDisableClientState(GL_VERTEX_ARRAY); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + glTranslatef(0.0f, 0.0f, distance * -1.0f); + glRotatef(xAngle, 0.0f, 1.0f, 0.0f); + glRotatef(yAngle, 1.0f, 0.0f, 0.0f); + + const float bg = entered ? 0.2f : 0.0f; + glClearColor(bg, bg, bg, 1.0f); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + if (puglHasFocus(view)) { + // Draw cube surfaces + glEnableClientState(GL_VERTEX_ARRAY); + glEnableClientState(GL_COLOR_ARRAY); + glVertexPointer(3, GL_FLOAT, 0, cubeStripVertices); + glColorPointer(3, GL_FLOAT, 0, cubeStripVertices); + glDrawArrays(GL_TRIANGLE_STRIP, 0, 14); + glDisableClientState(GL_COLOR_ARRAY); + glDisableClientState(GL_VERTEX_ARRAY); + + glColor3f(0.0f, 0.0f, 0.0f); + } else { + glColor3f(1.0f, 1.0f, 1.0f); + } + + // Draw cube wireframe + glEnableClientState(GL_VERTEX_ARRAY); + glVertexPointer(3, GL_FLOAT, 0, cubeFrontLineLoop); + glDrawArrays(GL_LINE_LOOP, 0, 4); + glVertexPointer(3, GL_FLOAT, 0, cubeBackLineLoop); + glDrawArrays(GL_LINE_LOOP, 0, 4); + glVertexPointer(3, GL_FLOAT, 0, cubeSideLines); + glDrawArrays(GL_LINES, 0, 8); + glDisableClientState(GL_VERTEX_ARRAY); } #endif // EXAMPLES_CUBE_VIEW_H |