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author | David Robillard <d@drobilla.net> | 2022-06-06 21:01:12 -0400 |
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committer | David Robillard <d@drobilla.net> | 2022-06-08 22:01:15 -0400 |
commit | 8f505887090d0d6a16a0f3b06638fa297b9a4255 (patch) | |
tree | 28fb5c9fa2cc239f260ba207f923de2844b43488 /examples/pugl_shader_demo.app/MacOS | |
parent | 27ce10b5039e931eaad33e9499a630552d4e1f06 (diff) | |
download | pugl-8f505887090d0d6a16a0f3b06638fa297b9a4255.tar.gz pugl-8f505887090d0d6a16a0f3b06638fa297b9a4255.tar.bz2 pugl-8f505887090d0d6a16a0f3b06638fa297b9a4255.zip |
Separate platform.h from internal.h
This makes the internal header structure match the "kinds" of definition inside
Pugl: common implementations of public API, things available internally to
platform implementations, and things the platform must define.
Diffstat (limited to 'examples/pugl_shader_demo.app/MacOS')
0 files changed, 0 insertions, 0 deletions