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authorDavid Robillard <d@drobilla.net>2023-01-12 15:30:44 -0500
committerDavid Robillard <d@drobilla.net>2023-01-14 11:53:28 -0500
commit1e48f8bbfdb0f1ce2f9132d604405fb72d160d9d (patch)
tree2fbb2e70f5bf5e7f7e021dafb51dd508944426f2 /examples/pugl_shader_demo.c
parentbd4f79646f623e929e6aa22bea028952b515aeef (diff)
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Windows: Add PUGL_DARK_FRAME hint
This allows dark applications to visually integrate more nicely in Windows 10. A little thing, but it really goes a long way to make programs not look out of place and half-baked.
Diffstat (limited to 'examples/pugl_shader_demo.c')
-rw-r--r--examples/pugl_shader_demo.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/examples/pugl_shader_demo.c b/examples/pugl_shader_demo.c
index 5773a9d..5cd9c7c 100644
--- a/examples/pugl_shader_demo.c
+++ b/examples/pugl_shader_demo.c
@@ -265,6 +265,7 @@ setupPugl(PuglTestApp* app)
puglSetViewHint(app->view, PUGL_DOUBLE_BUFFER, app->opts.doubleBuffer);
puglSetViewHint(app->view, PUGL_SWAP_INTERVAL, app->opts.sync);
puglSetViewHint(app->view, PUGL_IGNORE_KEY_REPEAT, PUGL_TRUE);
+ puglSetViewHint(app->view, PUGL_DARK_FRAME, PUGL_TRUE);
puglSetHandle(app->view, app);
puglSetEventFunc(app->view, onEvent);
}