aboutsummaryrefslogtreecommitdiffstats
path: root/examples/pugl_shader_demo.c
diff options
context:
space:
mode:
authorDavid Robillard <d@drobilla.net>2023-05-12 12:02:14 -0400
committerDavid Robillard <d@drobilla.net>2023-05-12 12:05:27 -0400
commit5a0a47b8740a847e2524de0357af437e2b5b52ac (patch)
tree896fe957330c801ebf10c2a349a8dbdc05f8d748 /examples/pugl_shader_demo.c
parentad8ecdfbb77f831f501667556ad93144f00f8db6 (diff)
downloadpugl-5a0a47b8740a847e2524de0357af437e2b5b52ac.tar.gz
pugl-5a0a47b8740a847e2524de0357af437e2b5b52ac.tar.bz2
pugl-5a0a47b8740a847e2524de0357af437e2b5b52ac.zip
Windows: Improve the frame rate of demos with vsync
Diffstat (limited to 'examples/pugl_shader_demo.c')
-rw-r--r--examples/pugl_shader_demo.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/examples/pugl_shader_demo.c b/examples/pugl_shader_demo.c
index 63a86ab..178278b 100644
--- a/examples/pugl_shader_demo.c
+++ b/examples/pugl_shader_demo.c
@@ -433,7 +433,8 @@ updateTimeout(const PuglTestApp* const app)
const int refreshRate = puglGetViewHint(app->view, PUGL_REFRESH_RATE);
const double now = puglGetTime(app->world);
const double nextFrameEndTime = app->lastFrameEndTime + (1.0 / refreshRate);
- const double nextExposeTime = nextFrameEndTime - app->lastDrawDuration;
+ const double neededTime = 1.5 * app->lastDrawDuration;
+ const double nextExposeTime = nextFrameEndTime - neededTime;
const double timeUntilNext = nextExposeTime - now;
return timeUntilNext;