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author | David Robillard <d@drobilla.net> | 2023-05-12 12:02:14 -0400 |
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committer | David Robillard <d@drobilla.net> | 2023-05-12 12:05:27 -0400 |
commit | 5a0a47b8740a847e2524de0357af437e2b5b52ac (patch) | |
tree | 896fe957330c801ebf10c2a349a8dbdc05f8d748 /examples/pugl_shader_demo.c | |
parent | ad8ecdfbb77f831f501667556ad93144f00f8db6 (diff) | |
download | pugl-5a0a47b8740a847e2524de0357af437e2b5b52ac.tar.gz pugl-5a0a47b8740a847e2524de0357af437e2b5b52ac.tar.bz2 pugl-5a0a47b8740a847e2524de0357af437e2b5b52ac.zip |
Windows: Improve the frame rate of demos with vsync
Diffstat (limited to 'examples/pugl_shader_demo.c')
-rw-r--r-- | examples/pugl_shader_demo.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/examples/pugl_shader_demo.c b/examples/pugl_shader_demo.c index 63a86ab..178278b 100644 --- a/examples/pugl_shader_demo.c +++ b/examples/pugl_shader_demo.c @@ -433,7 +433,8 @@ updateTimeout(const PuglTestApp* const app) const int refreshRate = puglGetViewHint(app->view, PUGL_REFRESH_RATE); const double now = puglGetTime(app->world); const double nextFrameEndTime = app->lastFrameEndTime + (1.0 / refreshRate); - const double nextExposeTime = nextFrameEndTime - app->lastDrawDuration; + const double neededTime = 1.5 * app->lastDrawDuration; + const double nextExposeTime = nextFrameEndTime - neededTime; const double timeUntilNext = nextExposeTime - now; return timeUntilNext; |