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author | David Robillard <d@drobilla.net> | 2020-05-16 21:17:58 +0200 |
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committer | David Robillard <d@drobilla.net> | 2020-05-16 21:17:58 +0200 |
commit | 85104b239735498f4b9c58fb87f93dd78631292f (patch) | |
tree | b00dbf98ccd94aec77700dba48d3f564d59e7afb /examples/pugl_shader_demo.c | |
parent | 8d6c414138a61fd302863925319e32ac1f396385 (diff) | |
download | pugl-85104b239735498f4b9c58fb87f93dd78631292f.tar.gz pugl-85104b239735498f4b9c58fb87f93dd78631292f.tar.bz2 pugl-85104b239735498f4b9c58fb87f93dd78631292f.zip |
Fix file documentation
Diffstat (limited to 'examples/pugl_shader_demo.c')
-rw-r--r-- | examples/pugl_shader_demo.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/examples/pugl_shader_demo.c b/examples/pugl_shader_demo.c index ac5fe84..ecad8ae 100644 --- a/examples/pugl_shader_demo.c +++ b/examples/pugl_shader_demo.c @@ -15,7 +15,8 @@ */ /** - @file pugl_shader_demo.c An example of drawing with OpenGL 3/4. + @file pugl_shader_demo.c + @brief An example of drawing with OpenGL 3/4. This is an example of using OpenGL for pixel-perfect 2D drawing. It uses pixel coordinates for positions and sizes so that things work roughly like a |