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authorDavid Robillard <d@drobilla.net>2022-05-20 19:44:20 -0400
committerDavid Robillard <d@drobilla.net>2022-05-21 16:49:47 -0400
commita136586a339032126540ceb24f7c3f15eaba68c8 (patch)
treecd3e35e2cab5c71517c691cfad6dbeac8664b945 /examples/pugl_window_demo.c
parent1cd37cad0a06fbb15c44fd59dd6b2c12a0812a76 (diff)
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Use consistent integer types for view positions and sizes
Actual window sizes and positions fit easily in a 16-bit integer. So, we use that in "representation contexts" like events. This makes structures smaller, and allows the values to be converted to float, double, or integer without casting (since any int16_t or uint16_t value can fit in them without loss). Setter APIs use native integers for convenience, to avoid casting hassles when doing arithmetic. Ranges are checked at runtime.
Diffstat (limited to 'examples/pugl_window_demo.c')
-rw-r--r--examples/pugl_window_demo.c25
1 files changed, 14 insertions, 11 deletions
diff --git a/examples/pugl_window_demo.c b/examples/pugl_window_demo.c
index 7cb3722..8d79f00 100644
--- a/examples/pugl_window_demo.c
+++ b/examples/pugl_window_demo.c
@@ -14,6 +14,7 @@
#include <math.h>
#include <stdbool.h>
+#include <stdint.h>
#include <string.h>
typedef struct {
@@ -35,7 +36,7 @@ typedef struct {
bool verbose;
} PuglTestApp;
-static const double pad = 64.0;
+static const uint8_t pad = 64u;
static void
onDisplay(PuglView* view)
@@ -69,26 +70,26 @@ onKeyPress(PuglView* view, const PuglKeyEvent* event)
app->quit = 1;
} else if (event->state & PUGL_MOD_SHIFT) {
if (event->key == PUGL_KEY_UP) {
- frame.height += 10;
+ frame.height = (PuglSpan)(frame.height + 10u);
} else if (event->key == PUGL_KEY_DOWN) {
- frame.height -= 10;
+ frame.height = (PuglSpan)(frame.height - 10u);
} else if (event->key == PUGL_KEY_LEFT) {
- frame.width -= 10;
+ frame.width = (PuglSpan)(frame.width - 10u);
} else if (event->key == PUGL_KEY_RIGHT) {
- frame.width += 10;
+ frame.width = (PuglSpan)(frame.width + 10u);
} else {
return;
}
puglSetFrame(view, frame);
} else {
if (event->key == PUGL_KEY_UP) {
- frame.y -= 10;
+ frame.y = (PuglCoord)(frame.y - 10);
} else if (event->key == PUGL_KEY_DOWN) {
- frame.y += 10;
+ frame.y = (PuglCoord)(frame.y + 10);
} else if (event->key == PUGL_KEY_LEFT) {
- frame.x -= 10;
+ frame.x = (PuglCoord)(frame.x - 10);
} else if (event->key == PUGL_KEY_RIGHT) {
- frame.x += 10;
+ frame.x = (PuglCoord)(frame.x + 10);
} else {
return;
}
@@ -187,8 +188,10 @@ main(int argc, char** argv)
for (unsigned i = 0; i < 2; ++i) {
CubeView* cube = &app.cubes[i];
PuglView* view = cube->view;
- const PuglRect frame = {
- pad + (128.0 + pad) * i, pad + (128.0 + pad) * i, 512.0, 512.0};
+ const PuglRect frame = {(PuglCoord)(pad + (128.0 + pad) * i),
+ (PuglCoord)(pad + (128.0 + pad) * i),
+ 512u,
+ 512u};
cube->dist = 10;