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author | David Robillard <d@drobilla.net> | 2020-04-01 19:36:01 +0200 |
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committer | David Robillard <d@drobilla.net> | 2020-04-01 19:41:37 +0200 |
commit | 00e0a5f2ce568f56cbfebed1a7eef4ced5ef09eb (patch) | |
tree | bc0b4601e79da7fe97635e76d1ccaab0f7154a85 /examples/shader_utils.h | |
parent | 5988b8bc72bfe3fc93f5fb434354ee122c7d941b (diff) | |
download | pugl-00e0a5f2ce568f56cbfebed1a7eef4ced5ef09eb.tar.gz pugl-00e0a5f2ce568f56cbfebed1a7eef4ced5ef09eb.tar.bz2 pugl-00e0a5f2ce568f56cbfebed1a7eef4ced5ef09eb.zip |
Consistently use "view" terminology in API
The sloppy use of "window" caused quite a bit of confusion, since views only
correspond to top-level windows in some cases, and on MacOS, a non-top-level
view is not a "window" at all.
Diffstat (limited to 'examples/shader_utils.h')
0 files changed, 0 insertions, 0 deletions