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authorDavid Robillard <d@drobilla.net>2023-01-08 20:13:12 -0500
committerDavid Robillard <d@drobilla.net>2023-01-08 22:32:09 -0500
commit5ee8c8f69338870e8062782dfcc08f60d455eb35 (patch)
treec702af776f077aba8b2a24329049adeea3919e73 /examples
parent94c96f496c9e22af8fdc59042b59408d04d9c496 (diff)
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Add support for OpenGL ES 3.2 in pugl_shader_demo
Diffstat (limited to 'examples')
-rw-r--r--examples/pugl_shader_demo.app/Resources/meson.build1
-rw-r--r--examples/pugl_shader_demo.app/meson.build1
-rw-r--r--examples/pugl_shader_demo.c70
-rw-r--r--examples/shaders/header_320_es.glsl8
-rw-r--r--examples/shaders/header_330.glsl3
-rw-r--r--examples/shaders/header_420.glsl3
-rw-r--r--examples/shaders/meson.build1
-rw-r--r--examples/shaders/rect.frag8
-rw-r--r--examples/shaders/rect.vert8
9 files changed, 65 insertions, 38 deletions
diff --git a/examples/pugl_shader_demo.app/Resources/meson.build b/examples/pugl_shader_demo.app/Resources/meson.build
index ddbdcbe..7659daa 100644
--- a/examples/pugl_shader_demo.app/Resources/meson.build
+++ b/examples/pugl_shader_demo.app/Resources/meson.build
@@ -2,6 +2,7 @@
# SPDX-License-Identifier: 0BSD OR ISC
shaders = [
+ 'header_320_es.glsl',
'header_330.glsl',
'header_420.glsl',
'rect.vert',
diff --git a/examples/pugl_shader_demo.app/meson.build b/examples/pugl_shader_demo.app/meson.build
index 6885920..d7347b5 100644
--- a/examples/pugl_shader_demo.app/meson.build
+++ b/examples/pugl_shader_demo.app/meson.build
@@ -9,6 +9,7 @@ info_plist = configure_file(configuration: config,
output: 'Info.plist')
shaders = [
+ 'header_320_es.glsl',
'header_330.glsl',
'header_420.glsl',
'rect.vert',
diff --git a/examples/pugl_shader_demo.c b/examples/pugl_shader_demo.c
index f273e31..02290da 100644
--- a/examples/pugl_shader_demo.c
+++ b/examples/pugl_shader_demo.c
@@ -63,8 +63,6 @@ typedef struct {
double lastDrawDuration;
double lastFrameEndTime;
unsigned framesDrawn;
- int glMajorVersion;
- int glMinorVersion;
int quit;
} PuglTestApp;
@@ -235,22 +233,6 @@ parseOptions(PuglTestApp* app, int argc, char** argv)
}
}
- // Parse OpenGL major version argument, if given
- if (argc >= 2) {
- app->glMajorVersion = (int)strtol(argv[1], &endptr, 10);
- if (endptr != argv[1] + strlen(argv[1])) {
- logError("Invalid GL major version: %s\n", argv[1]);
- return 1;
- }
-
- if (app->glMajorVersion == 4) {
- app->glMinorVersion = 2;
- } else if (app->glMajorVersion != 3) {
- logError("Unsupported GL major version %d\n", app->glMajorVersion);
- return 1;
- }
- }
-
return 0;
}
@@ -271,9 +253,11 @@ setupPugl(PuglTestApp* app)
puglSetSizeHint(app->view, PUGL_MIN_ASPECT, 1, 1);
puglSetSizeHint(app->view, PUGL_MAX_ASPECT, 16, 9);
puglSetBackend(app->view, puglGlBackend());
- puglSetViewHint(app->view, PUGL_CONTEXT_API, PUGL_OPENGL_API);
- puglSetViewHint(app->view, PUGL_CONTEXT_VERSION_MAJOR, app->glMajorVersion);
- puglSetViewHint(app->view, PUGL_CONTEXT_VERSION_MINOR, app->glMinorVersion);
+ puglSetViewHint(app->view, PUGL_CONTEXT_API, app->opts.glApi);
+ puglSetViewHint(
+ app->view, PUGL_CONTEXT_VERSION_MAJOR, app->opts.glMajorVersion);
+ puglSetViewHint(
+ app->view, PUGL_CONTEXT_VERSION_MINOR, app->opts.glMinorVersion);
puglSetViewHint(app->view, PUGL_CONTEXT_PROFILE, PUGL_OPENGL_CORE_PROFILE);
puglSetViewHint(app->view, PUGL_CONTEXT_DEBUG, app->opts.errorChecking);
puglSetViewHint(app->view, PUGL_RESIZABLE, app->opts.resizable);
@@ -288,15 +272,41 @@ setupPugl(PuglTestApp* app)
static PuglStatus
setupGl(PuglTestApp* app)
{
- // Load GL functions via GLAD
- if (!gladLoadGLLoader((GLADloadproc)&puglGetProcAddress)) {
- logError("Failed to load GL\n");
+ // Load GL and determine the shader header to load
+ const char* headerFile = NULL;
+ if (app->opts.glApi == PUGL_OPENGL_API) {
+ if (!gladLoadGLLoader((GLADloadproc)&puglGetProcAddress)) {
+ logError("Failed to load OpenGL\n");
+ return PUGL_FAILURE;
+ }
+
+ headerFile =
+ (app->opts.glMajorVersion == 3 && app->opts.glMinorVersion == 3)
+ ? (SHADER_DIR "header_330.glsl")
+ : (app->opts.glMajorVersion == 4 && app->opts.glMinorVersion == 2)
+ ? (SHADER_DIR "header_420.glsl")
+ : NULL;
+
+ } else if (app->opts.glApi == PUGL_OPENGL_ES_API) {
+ if (!gladLoadGLES2Loader((GLADloadproc)&puglGetProcAddress)) {
+ logError("Failed to load OpenGL ES\n");
+ return PUGL_FAILURE;
+ }
+
+ headerFile =
+ (app->opts.glMajorVersion == 3 && app->opts.glMinorVersion == 2)
+ ? (SHADER_DIR "header_320_es.glsl")
+ : NULL;
+
+ } else {
+ logError("Unsupported API\n");
return PUGL_FAILURE;
}
- const char* const headerFile =
- (app->glMajorVersion == 3 ? SHADER_DIR "header_330.glsl"
- : SHADER_DIR "header_420.glsl");
+ if (!headerFile) {
+ logError("Unsupported OpenGL version\n");
+ return PUGL_FAILURE;
+ }
// Load shader sources
char* const headerSource = loadShader(app->programPath, headerFile);
@@ -433,9 +443,9 @@ main(int argc, char** argv)
{
PuglTestApp app = {0};
- app.programPath = argv[0];
- app.glMajorVersion = 3;
- app.glMinorVersion = 3;
+ app.programPath = argv[0];
+ app.opts.glMajorVersion = 3;
+ app.opts.glMinorVersion = 3;
// Parse command line options
if (parseOptions(&app, argc, argv)) {
diff --git a/examples/shaders/header_320_es.glsl b/examples/shaders/header_320_es.glsl
new file mode 100644
index 0000000..ce5fe68
--- /dev/null
+++ b/examples/shaders/header_320_es.glsl
@@ -0,0 +1,8 @@
+// Copyright 2020-2023 David Robillard <d@drobilla.net>
+// SPDX-License-Identifier: ISC
+
+#version 320 es
+
+#define NOPERSPECTIVE
+#define INTER(qualifiers)
+#define UBO(qualifiers) layout(std140)
diff --git a/examples/shaders/header_330.glsl b/examples/shaders/header_330.glsl
index 1de3301..11bdc53 100644
--- a/examples/shaders/header_330.glsl
+++ b/examples/shaders/header_330.glsl
@@ -1,7 +1,8 @@
-// Copyright 2020 David Robillard <d@drobilla.net>
+// Copyright 2020-2023 David Robillard <d@drobilla.net>
// SPDX-License-Identifier: ISC
#version 330 core
+#define NOPERSPECTIVE
#define INTER(qualifiers)
#define UBO(qualifiers) layout(std140)
diff --git a/examples/shaders/header_420.glsl b/examples/shaders/header_420.glsl
index 95fe1a1..cd226c9 100644
--- a/examples/shaders/header_420.glsl
+++ b/examples/shaders/header_420.glsl
@@ -1,7 +1,8 @@
-// Copyright 2020 David Robillard <d@drobilla.net>
+// Copyright 2020-2023 David Robillard <d@drobilla.net>
// SPDX-License-Identifier: ISC
#version 420 core
+#define NOPERSPECTIVE noperspective
#define INTER(qualifiers) layout(qualifiers)
#define UBO(qualifiers) layout(std140, qualifiers)
diff --git a/examples/shaders/meson.build b/examples/shaders/meson.build
index 54e9235..479f162 100644
--- a/examples/shaders/meson.build
+++ b/examples/shaders/meson.build
@@ -2,6 +2,7 @@
# SPDX-License-Identifier: 0BSD OR ISC
shader_files = [
+ 'header_320_es.glsl',
'header_330.glsl',
'header_420.glsl',
'rect.frag',
diff --git a/examples/shaders/rect.frag b/examples/shaders/rect.frag
index 9cee53b..17290bd 100644
--- a/examples/shaders/rect.frag
+++ b/examples/shaders/rect.frag
@@ -11,9 +11,11 @@
specified precisely in pixels to draw sharp lines. The border width is just
hardcoded, but could be made a uniform or vertex attribute easily enough. */
-INTER(location = 0) noperspective in vec2 f_uv;
-INTER(location = 1) noperspective in vec2 f_size;
-INTER(location = 2) noperspective in vec4 f_fillColor;
+precision mediump float;
+
+INTER(location = 0) NOPERSPECTIVE in vec2 f_uv;
+INTER(location = 1) NOPERSPECTIVE in vec2 f_size;
+INTER(location = 2) NOPERSPECTIVE in vec4 f_fillColor;
layout(location = 0) out vec4 FragColor;
diff --git a/examples/shaders/rect.vert b/examples/shaders/rect.vert
index 0fa4dbc..ebdbec5 100644
--- a/examples/shaders/rect.vert
+++ b/examples/shaders/rect.vert
@@ -4,6 +4,8 @@
/* The vertex shader is trivial, but forwards scaled UV coordinates (in pixels)
to the fragment shader for drawing the border. */
+precision mediump float;
+
UBO(binding = 0) uniform UniformBufferObject
{
mat4 projection;
@@ -15,9 +17,9 @@ layout(location = 1) in vec2 v_origin;
layout(location = 2) in vec2 v_size;
layout(location = 3) in vec4 v_fillColor;
-INTER(location = 0) noperspective out vec2 f_uv;
-INTER(location = 1) noperspective out vec2 f_size;
-INTER(location = 2) noperspective out vec4 f_fillColor;
+INTER(location = 0) NOPERSPECTIVE out vec2 f_uv;
+INTER(location = 1) NOPERSPECTIVE out vec2 f_size;
+INTER(location = 2) NOPERSPECTIVE out vec4 f_fillColor;
void
main()