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author | David Robillard <d@drobilla.net> | 2020-10-21 12:14:26 +0200 |
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committer | David Robillard <d@drobilla.net> | 2020-10-21 15:43:29 +0200 |
commit | 380edd6da07fb1fd6c89c046190dad3b7fd95386 (patch) | |
tree | 889969700d44e36ffbaafa053c293eec2a453bca /include/pugl/detail/win.h | |
parent | e78e00a46f84ec6e528a7435575e6434813ba67c (diff) | |
download | pugl-380edd6da07fb1fd6c89c046190dad3b7fd95386.tar.gz pugl-380edd6da07fb1fd6c89c046190dad3b7fd95386.tar.bz2 pugl-380edd6da07fb1fd6c89c046190dad3b7fd95386.zip |
Move includes to a separate directory
This is more conventional and directories named "include" are specially
understood by some tooling like clang-tidy.
Diffstat (limited to 'include/pugl/detail/win.h')
-rw-r--r-- | include/pugl/detail/win.h | 147 |
1 files changed, 147 insertions, 0 deletions
diff --git a/include/pugl/detail/win.h b/include/pugl/detail/win.h new file mode 100644 index 0000000..b0d92e0 --- /dev/null +++ b/include/pugl/detail/win.h @@ -0,0 +1,147 @@ +/* + Copyright 2012-2020 David Robillard <d@drobilla.net> + + Permission to use, copy, modify, and/or distribute this software for any + purpose with or without fee is hereby granted, provided that the above + copyright notice and this permission notice appear in all copies. + + THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES + WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF + MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR + ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES + WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN + ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF + OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. +*/ + +/** + @file win.h + @brief Shared definitions for Windows implementation. +*/ + +#include "pugl/detail/implementation.h" + +#include <windows.h> + +#include <stdbool.h> + +typedef PIXELFORMATDESCRIPTOR PuglWinPFD; + +struct PuglWorldInternalsImpl { + double timerFrequency; +}; + +struct PuglInternalsImpl { + PuglWinPFD pfd; + int pfId; + HWND hwnd; + HCURSOR cursor; + HDC hdc; + PuglSurface* surface; + bool flashing; + bool resizing; + bool mouseTracked; +}; + +static inline PuglWinPFD +puglWinGetPixelFormatDescriptor(const PuglHints hints) +{ + const int rgbBits = (hints[PUGL_RED_BITS] + // + hints[PUGL_GREEN_BITS] + // + hints[PUGL_BLUE_BITS]); + + const DWORD dwFlags = hints[PUGL_DOUBLE_BUFFER] ? PFD_DOUBLEBUFFER : 0u; + + PuglWinPFD pfd; + ZeroMemory(&pfd, sizeof(pfd)); + pfd.nSize = sizeof(pfd); + pfd.nVersion = 1; + pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | dwFlags; + pfd.iPixelType = PFD_TYPE_RGBA; + pfd.cColorBits = (BYTE)rgbBits; + pfd.cRedBits = (BYTE)hints[PUGL_RED_BITS]; + pfd.cGreenBits = (BYTE)hints[PUGL_GREEN_BITS]; + pfd.cBlueBits = (BYTE)hints[PUGL_BLUE_BITS]; + pfd.cAlphaBits = (BYTE)hints[PUGL_ALPHA_BITS]; + pfd.cDepthBits = (BYTE)hints[PUGL_DEPTH_BITS]; + pfd.cStencilBits = (BYTE)hints[PUGL_STENCIL_BITS]; + pfd.iLayerType = PFD_MAIN_PLANE; + return pfd; +} + +static inline unsigned +puglWinGetWindowFlags(const PuglView* const view) +{ + const bool resizable = view->hints[PUGL_RESIZABLE]; + const unsigned sizeFlags = resizable ? (WS_SIZEBOX | WS_MAXIMIZEBOX) : 0u; + + return (WS_CLIPCHILDREN | WS_CLIPSIBLINGS | + (view->parent + ? WS_CHILD + : (WS_POPUPWINDOW | WS_CAPTION | WS_MINIMIZEBOX | sizeFlags))); +} + +static inline unsigned +puglWinGetWindowExFlags(const PuglView* const view) +{ + return WS_EX_NOINHERITLAYOUT | (view->parent ? 0u : WS_EX_APPWINDOW); +} + +static inline PuglStatus +puglWinCreateWindow(PuglView* const view, + const char* const title, + HWND* const hwnd, + HDC* const hdc) +{ + const char* className = (const char*)view->world->className; + const unsigned winFlags = puglWinGetWindowFlags(view); + const unsigned winExFlags = puglWinGetWindowExFlags(view); + + if (view->frame.width == 0.0 && view->frame.height == 0.0) { + if (view->defaultWidth == 0.0 && view->defaultHeight == 0.0) { + return PUGL_BAD_CONFIGURATION; + } + + RECT desktopRect; + GetClientRect(GetDesktopWindow(), &desktopRect); + + const int screenWidth = desktopRect.right - desktopRect.left; + const int screenHeight = desktopRect.bottom - desktopRect.top; + + view->frame.width = view->defaultWidth; + view->frame.height = view->defaultHeight; + view->frame.x = screenWidth / 2.0 - view->frame.width / 2.0; + view->frame.y = screenHeight / 2.0 - view->frame.height / 2.0; + } + + // The meaning of "parent" depends on the window type (WS_CHILD) + PuglNativeView parent = view->parent ? view->parent : view->transientParent; + + // Calculate total window size to accommodate requested view size + RECT wr = { (long)view->frame.x, (long)view->frame.y, + (long)view->frame.width, (long)view->frame.height }; + AdjustWindowRectEx(&wr, winFlags, FALSE, winExFlags); + + // Create window and get drawing context + if (!(*hwnd = CreateWindowEx(winExFlags, className, title, winFlags, + CW_USEDEFAULT, CW_USEDEFAULT, + wr.right-wr.left, wr.bottom-wr.top, + (HWND)parent, NULL, NULL, NULL))) { + return PUGL_REALIZE_FAILED; + } else if (!(*hdc = GetDC(*hwnd))) { + DestroyWindow(*hwnd); + *hwnd = NULL; + return PUGL_REALIZE_FAILED; + } + + return PUGL_SUCCESS; +} + +PuglStatus +puglWinStubConfigure(PuglView* view); + +PuglStatus +puglWinStubEnter(PuglView* view, const PuglEventExpose* expose); + +PuglStatus +puglWinStubLeave(PuglView* view, const PuglEventExpose* expose); |