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authorDavid Robillard <d@drobilla.net>2020-10-29 13:35:22 +0100
committerDavid Robillard <d@drobilla.net>2020-10-30 10:58:26 +0100
commit21d1e350a3b22ba690553f8371714fd9e896c7c8 (patch)
tree74db24524d3dca6214dc9d910881ac7dbb38a7d5 /include/pugl/detail/win_stub.c
parent4ae4dd5b09c04246cd5cfc26572d3840e993b95a (diff)
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Move implementation source files to a conventional src directory
I think this attempt to be optionally header-only was misguided, particularly installing source code to the system include path. Typically anyone vendoring code just includes the repository and builds from there anyway. This commit moves all the implementation code to a typical src directory (Don't Be Weird). I still think there is some value in simple "inline" deployment, but that would be better achieved another way, like producing a single-file amalgamation that builds anywhere, ala sqlite.
Diffstat (limited to 'include/pugl/detail/win_stub.c')
-rw-r--r--include/pugl/detail/win_stub.c80
1 files changed, 0 insertions, 80 deletions
diff --git a/include/pugl/detail/win_stub.c b/include/pugl/detail/win_stub.c
deleted file mode 100644
index ab9e6aa..0000000
--- a/include/pugl/detail/win_stub.c
+++ /dev/null
@@ -1,80 +0,0 @@
-/*
- Copyright 2012-2020 David Robillard <d@drobilla.net>
-
- Permission to use, copy, modify, and/or distribute this software for any
- purpose with or without fee is hereby granted, provided that the above
- copyright notice and this permission notice appear in all copies.
-
- THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
-*/
-
-#include "pugl/pugl_stub.h"
-
-#include "pugl/detail/stub.h"
-#include "pugl/detail/types.h"
-#include "pugl/detail/win.h"
-
-PuglStatus
-puglWinStubConfigure(PuglView* view)
-{
- PuglInternals* const impl = view->impl;
- PuglStatus st = PUGL_SUCCESS;
-
- if ((st = puglWinCreateWindow(view, "Pugl", &impl->hwnd, &impl->hdc))) {
- return st;
- }
-
- impl->pfd = puglWinGetPixelFormatDescriptor(view->hints);
- impl->pfId = ChoosePixelFormat(impl->hdc, &impl->pfd);
-
- if (!SetPixelFormat(impl->hdc, impl->pfId, &impl->pfd)) {
- ReleaseDC(impl->hwnd, impl->hdc);
- DestroyWindow(impl->hwnd);
- impl->hwnd = NULL;
- impl->hdc = NULL;
- return PUGL_SET_FORMAT_FAILED;
- }
-
- return PUGL_SUCCESS;
-}
-
-PuglStatus
-puglWinStubEnter(PuglView* view, const PuglEventExpose* expose)
-{
- if (expose) {
- PAINTSTRUCT ps;
- BeginPaint(view->impl->hwnd, &ps);
- }
-
- return PUGL_SUCCESS;
-}
-
-PuglStatus
-puglWinStubLeave(PuglView* view, const PuglEventExpose* expose)
-{
- if (expose) {
- PAINTSTRUCT ps;
- EndPaint(view->impl->hwnd, &ps);
- }
-
- return PUGL_SUCCESS;
-}
-
-const PuglBackend*
-puglStubBackend(void)
-{
- static const PuglBackend backend = {puglWinStubConfigure,
- puglStubCreate,
- puglStubDestroy,
- puglWinStubEnter,
- puglWinStubLeave,
- puglStubGetContext};
-
- return &backend;
-}