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author | David Robillard <d@drobilla.net> | 2023-01-12 10:30:10 -0500 |
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committer | David Robillard <d@drobilla.net> | 2023-01-14 11:53:28 -0500 |
commit | bd4f79646f623e929e6aa22bea028952b515aeef (patch) | |
tree | e2dcc2635bb2b12b9c552755b35a0343005ce88a /include/pugl/pugl.h | |
parent | 786a28e4a2bc9fce95a8d2e6cd1a4c76d2ae1a0f (diff) | |
download | pugl-bd4f79646f623e929e6aa22bea028952b515aeef.tar.gz pugl-bd4f79646f623e929e6aa22bea028952b515aeef.tar.bz2 pugl-bd4f79646f623e929e6aa22bea028952b515aeef.zip |
Add general string hint interface
This replaces the window title and class name APIs with a more general one that
can be easily extended to other things, like icon names, more detailed
application hints, and so on.
Diffstat (limited to 'include/pugl/pugl.h')
-rw-r--r-- | include/pugl/pugl.h | 139 |
1 files changed, 111 insertions, 28 deletions
diff --git a/include/pugl/pugl.h b/include/pugl/pugl.h index 468798e..4427c5a 100644 --- a/include/pugl/pugl.h +++ b/include/pugl/pugl.h @@ -63,6 +63,36 @@ typedef struct { PuglSpan height; } PuglRect; +/// A string property for configuration +typedef enum { + /** + The application class name. + + This is a stable identifier for the application, which should be a short + camel-case name like "MyApp". This should be the same for every instance + of the application, but different from any other application. On X11 and + Windows, it is used to set the class name of windows (that underlie + realized views), which is used for things like loading configuration, or + custom window management rules. + */ + PUGL_CLASS_NAME = 1, + + /** + The title of the window or application. + + This is used by the system to display a title for the application or + window, for example in title bars or window/application switchers. It is + only used to display a label to the user, not as an identifier, and can + change over time to reflect the current state of the application. For + example, it is common for programs to add the name of the current + document, like "myfile.txt - Fancy Editor". + */ + PUGL_WINDOW_TITLE, +} PuglStringHint; + +/// The number of #PuglStringHint values +#define PUGL_NUM_STRING_HINTS ((unsigned)PUGL_WINDOW_TITLE + 1U) + /** @} @defgroup pugl_events Events @@ -772,22 +802,24 @@ void* puglGetNativeWorld(PuglWorld* world); /** - Set the class name of the application. + Set a string property to configure the world or application. - This is a stable identifier for the application, used as the window - class/instance name on X11 and Windows. It is not displayed to the user, - but can be used in scripts and by window managers, so it should be the same - for every instance of the application, but different from other - applications. + The string value only needs to be valid for the duration of this call, it + will be copied if necessary. */ PUGL_API PuglStatus -puglSetClassName(PuglWorld* world, const char* name); +puglSetWorldString(PuglWorld* world, PuglStringHint key, const char* value); -/// Get the class name of the application, or null +/** + Get a world or application string property. + + The returned string should be accessed immediately, or copied. It may + become invalid upon any call to any function that manipulates the same view. +*/ PUGL_API const char* -puglGetClassName(const PuglWorld* world); +puglGetWorldString(const PuglWorld* world, PuglStringHint key); /** Return the time in seconds. @@ -870,7 +902,7 @@ typedef uintptr_t PuglNativeView; /// Handle for a view's opaque user data typedef void* PuglHandle; -/// A hint for configuring a view +/// An integer hint for configuring a view typedef enum { PUGL_CONTEXT_API, ///< OpenGL render API (GL/GLES) PUGL_CONTEXT_VERSION_MAJOR, ///< OpenGL context major version @@ -1054,6 +1086,27 @@ int puglGetViewHint(const PuglView* view, PuglViewHint hint); /** + Set a string property to configure view properties. + + This is similar to puglSetViewHint() but sets hints with string values. The + string value only needs to be valid for the duration of this call, it will + be copied if necessary. +*/ +PUGL_API +PuglStatus +puglSetViewString(PuglView* view, PuglStringHint key, const char* value); + +/** + Get a view string property. + + The returned string should be accessed immediately, or copied. It may + become invalid upon any call to any function that manipulates the same view. +*/ +PUGL_API +const char* +puglGetViewString(const PuglView* view, PuglStringHint key); + +/** Return the scale factor of the view. This factor describe how large UI elements (especially text) should be @@ -1144,22 +1197,6 @@ puglSetSizeHint(PuglView* view, */ /** - Set the title of the window. - - This only makes sense for non-embedded views that will have a corresponding - top-level window, and sets the title, typically displayed in the title bar - or in window switchers. -*/ -PUGL_API -PuglStatus -puglSetWindowTitle(PuglView* view, const char* title); - -/// Return the title of the window, or null -PUGL_API -const char* -puglGetWindowTitle(const PuglView* view); - -/** Set the parent window for embedding a view in an existing window. This must be called before puglRealize(), reparenting is not supported. @@ -1677,13 +1714,37 @@ puglDestroy(PuglView* view) } /** + Set the class name of the application. + + This is a stable identifier for the application, used as the window + class/instance name on X11 and Windows. It is not displayed to the user, + but can be used in scripts and by window managers, so it should be the same + for every instance of the application, but different from other + applications. +*/ +static inline PUGL_DEPRECATED_BY("puglSetWorldString") +PuglStatus +puglSetClassName(PuglWorld* world, const char* name) +{ + return puglSetWorldString(world, PUGL_CLASS_NAME, name); +} + +/// Get the class name of the application, or null +static inline PUGL_DEPRECATED_BY("puglGetWorldString") +const char* +puglGetClassName(const PuglWorld* world) +{ + return puglGetWorldString(world, PUGL_CLASS_NAME); +} + +/** Set the window class name before creating a window. */ static inline PUGL_DEPRECATED_BY("puglSetClassName") void puglInitWindowClass(PuglView* view, const char* name) { - puglSetClassName(puglGetWorld(view), name); + puglSetWorldString(puglGetWorld(view), PUGL_CLASS_NAME, name); } /** @@ -1837,6 +1898,28 @@ puglInitBackend(PuglView* view, const PuglBackend* backend) } /** + Set the title of the window. + + This only makes sense for non-embedded views that will have a corresponding + top-level window, and sets the title, typically displayed in the title bar + or in window switchers. +*/ +static inline PUGL_DEPRECATED_BY("puglSetViewString") +PuglStatus +puglSetWindowTitle(PuglView* view, const char* title) +{ + return puglSetViewString(view, PUGL_WINDOW_TITLE, title); +} + +/// Return the title of the window, or null +static inline PUGL_DEPRECATED_BY("puglGetViewString") +const char* +puglGetWindowTitle(const PuglView* view) +{ + return puglGetViewString(view, PUGL_WINDOW_TITLE); +} + +/** Realize a view by creating a corresponding system view or window. The view should be fully configured using the above functions before this is @@ -1848,7 +1931,7 @@ static inline PUGL_DEPRECATED_BY("puglRealize") PuglStatus puglCreateWindow(PuglView* view, const char* title) { - puglSetWindowTitle(view, title); + puglSetViewString(view, PUGL_WINDOW_TITLE, title); return puglRealize(view); } |