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authorDavid Robillard <d@drobilla.net>2020-10-24 13:28:22 +0200
committerDavid Robillard <d@drobilla.net>2020-10-24 13:28:22 +0200
commit612aae5147abec2be9523c1d2858550e5d8a150d (patch)
tree2f88ed8d310af34e8c401dc14ed75f589b847a73 /include/pugl/pugl.hpp
parent9c2f1888f033dc577464d41cb18839b988de7987 (diff)
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Replace live resize with loop events
This allows the application to control how recursive loops are handled rather than have Pugl impose behavior which can get in the way. For example, an application may not want to continuously animate while being resized, or set up its rendering differently in this situation. For example, with Vulkan, setting up a different swapchain can be necessary for smooth performance while live resizing on Windows, and Pugl has no ability to do this. I think it was a mistake to add this timer to Pugl itself, because it was always a bit of a leaky abstraction, and not very appropriate for a library that is supposed to be a thin abstraction layer. Though it almost seemed like things ran as usual while resizing on Windows and MacOS, the main event loop being stalled can be confusing, and there was no way to detect this. This way, applications must explicitly handle this situation and can implement the behavior they want without Pugl getting in the way. This also simplifies the Pugl implementation a bit, which is always nice.
Diffstat (limited to 'include/pugl/pugl.hpp')
-rw-r--r--include/pugl/pugl.hpp14
1 files changed, 14 insertions, 0 deletions
diff --git a/include/pugl/pugl.hpp b/include/pugl/pugl.hpp
index 2097534..7650b1f 100644
--- a/include/pugl/pugl.hpp
+++ b/include/pugl/pugl.hpp
@@ -176,6 +176,12 @@ using ClientEvent = Event<PUGL_CLIENT, PuglEventClient>;
/// @copydoc PuglEventTimer
using TimerEvent = Event<PUGL_TIMER, PuglEventTimer>;
+/// @copydoc PuglEventLoopEnter
+using LoopEnterEvent = Event<PUGL_LOOP_ENTER, PuglEventLoopEnter>;
+
+/// @copydoc PuglEventLoopLeave
+using LoopLeaveEvent = Event<PUGL_LOOP_LEAVE, PuglEventLoopLeave>;
+
/**
@}
@name Status
@@ -610,6 +616,8 @@ public:
virtual Status onScroll(const ScrollEvent&) PUGL_CONST_FUNC;
virtual Status onClient(const ClientEvent&) PUGL_CONST_FUNC;
virtual Status onTimer(const TimerEvent&) PUGL_CONST_FUNC;
+ virtual Status onLoopEnter(const LoopEnterEvent&) PUGL_CONST_FUNC;
+ virtual Status onLoopLeave(const LoopLeaveEvent&) PUGL_CONST_FUNC;
/**
@}
@@ -709,6 +717,12 @@ private:
case PUGL_TIMER:
return static_cast<PuglStatus>(
onTimer(typedEventRef<TimerEvent>(event->timer)));
+ case PUGL_LOOP_ENTER:
+ return static_cast<PuglStatus>(
+ onLoopEnter(typedEventRef<LoopEnterEvent>(event->any)));
+ case PUGL_LOOP_LEAVE:
+ return static_cast<PuglStatus>(
+ onLoopLeave(typedEventRef<LoopLeaveEvent>(event->any)));
}
return PUGL_FAILURE;