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author | David Robillard <d@drobilla.net> | 2020-10-21 12:14:26 +0200 |
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committer | David Robillard <d@drobilla.net> | 2020-10-21 15:43:29 +0200 |
commit | 380edd6da07fb1fd6c89c046190dad3b7fd95386 (patch) | |
tree | 889969700d44e36ffbaafa053c293eec2a453bca /include/pugl/pugl_gl.hpp | |
parent | e78e00a46f84ec6e528a7435575e6434813ba67c (diff) | |
download | pugl-380edd6da07fb1fd6c89c046190dad3b7fd95386.tar.gz pugl-380edd6da07fb1fd6c89c046190dad3b7fd95386.tar.bz2 pugl-380edd6da07fb1fd6c89c046190dad3b7fd95386.zip |
Move includes to a separate directory
This is more conventional and directories named "include" are specially
understood by some tooling like clang-tidy.
Diffstat (limited to 'include/pugl/pugl_gl.hpp')
-rw-r--r-- | include/pugl/pugl_gl.hpp | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/include/pugl/pugl_gl.hpp b/include/pugl/pugl_gl.hpp new file mode 100644 index 0000000..4bc5bbd --- /dev/null +++ b/include/pugl/pugl_gl.hpp @@ -0,0 +1,60 @@ +/* + Copyright 2012-2020 David Robillard <d@drobilla.net> + + Permission to use, copy, modify, and/or distribute this software for any + purpose with or without fee is hereby granted, provided that the above + copyright notice and this permission notice appear in all copies. + + THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES + WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF + MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR + ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES + WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN + ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF + OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. +*/ + +/** + @file pugl_gl.hpp + @brief OpenGL-specific C++ API. +*/ + +#ifndef PUGL_PUGL_GL_HPP +#define PUGL_PUGL_GL_HPP + +#include "pugl/pugl.h" +#include "pugl/pugl_gl.h" + +namespace pugl { + +/** + @defgroup glxx OpenGL + OpenGL graphics support. + @ingroup pugl_cxx + @{ +*/ + +/// @copydoc PuglGlFunc +using GlFunc = PuglGlFunc; + +/// @copydoc puglGetProcAddress +static inline GlFunc +getProcAddress(const char* name) +{ + return puglGetProcAddress(name); +} + +/// @copydoc puglGlBackend +static inline const PuglBackend* +glBackend() +{ + return puglGlBackend(); +} + +/** + @} +*/ + +} // namespace pugl + +#endif // PUGL_PUGL_GL_HPP |