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authorDavid Robillard <d@drobilla.net>2023-01-08 12:54:56 -0500
committerDavid Robillard <d@drobilla.net>2023-01-08 22:31:51 -0500
commitf1524acbd3e708d1764b7f1533d707b22254ae95 (patch)
tree83a0a08ca2a7360abaca32e2717090e07b21f0aa /include
parent1e8431373a494c27c74e34bfa7ab0247e3c29677 (diff)
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Add PUGL_SAMPLE_BUFFERS hint
Towards a more direct and explicit mapping to platform hints, and more consistent behaviour across platforms. OpenGL applications are generally expected to be explicit about hints like this.
Diffstat (limited to 'include')
-rw-r--r--include/pugl/pugl.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/include/pugl/pugl.h b/include/pugl/pugl.h
index 338aa4d..0e97f91 100644
--- a/include/pugl/pugl.h
+++ b/include/pugl/pugl.h
@@ -882,6 +882,7 @@ typedef enum {
PUGL_ALPHA_BITS, ///< Number of bits for alpha channel
PUGL_DEPTH_BITS, ///< Number of bits for depth buffer
PUGL_STENCIL_BITS, ///< Number of bits for stencil buffer
+ PUGL_SAMPLE_BUFFERS, ///< Number of sample buffers (AA)
PUGL_SAMPLES, ///< Number of samples per pixel (AA)
PUGL_DOUBLE_BUFFER, ///< True if double buffering should be used
PUGL_SWAP_INTERVAL, ///< Number of frames between buffer swaps