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author | David Robillard <d@drobilla.net> | 2020-03-09 21:49:58 +0100 |
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committer | David Robillard <d@drobilla.net> | 2020-03-09 22:17:44 +0100 |
commit | 9be7bab7cf3c63cafa07e5a70d6c59559ffdc1de (patch) | |
tree | db882f9d08f5b91b31271cd2844cae11f64bf1dd /pugl/detail/mac.m | |
parent | a303b9374dbb9eeef1a31dcad3cb0a4e9b7fd5a3 (diff) | |
download | pugl-9be7bab7cf3c63cafa07e5a70d6c59559ffdc1de.tar.gz pugl-9be7bab7cf3c63cafa07e5a70d6c59559ffdc1de.tar.bz2 pugl-9be7bab7cf3c63cafa07e5a70d6c59559ffdc1de.zip |
Add PuglEventClient and puglSendEvent()
This event makes it possible to send an arbitrary event to a view, which is
useful for many things. In particular, this method of communication with views
will wake up the event loop, unlike hacks in applications that share data in
some other way.
Diffstat (limited to 'pugl/detail/mac.m')
-rw-r--r-- | pugl/detail/mac.m | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/pugl/detail/mac.m b/pugl/detail/mac.m index c083919..837d3cc 100644 --- a/pugl/detail/mac.m +++ b/pugl/detail/mac.m @@ -947,6 +947,32 @@ puglPollEvents(PuglWorld* world, const double timeout) return PUGL_SUCCESS; } +PuglStatus puglSendEvent(PuglView* view, const PuglEvent* event) +{ + if (event->type == PUGL_CLIENT) { + PuglWrapperView* wrapper = view->impl->wrapperView; + const NSWindow* window = [wrapper window]; + const NSRect rect = [wrapper frame]; + const NSPoint center = {NSMidX(rect), NSMidY(rect)}; + + NSEvent* nsevent = [NSEvent + otherEventWithType:NSApplicationDefined + location:center + modifierFlags:0 + timestamp:[[NSProcessInfo processInfo] systemUptime] + windowNumber:window.windowNumber + context:nil + subtype:PUGL_CLIENT + data1:event->client.data1 + data2:event->client.data2]; + + [view->world->impl->app postEvent:nsevent atStart:false]; + return PUGL_SUCCESS; + } + + return PUGL_UNSUPPORTED_TYPE; +} + #ifndef PUGL_DISABLE_DEPRECATED PuglStatus puglWaitForEvent(PuglView* view) @@ -955,6 +981,25 @@ puglWaitForEvent(PuglView* view) } #endif +static void +dispatchClientEvent(PuglWorld* world, NSEvent* ev) +{ + NSWindow* win = [ev window]; + NSPoint loc = [ev locationInWindow]; + for (size_t i = 0; i < world->numViews; ++i) { + PuglView* view = world->views[i]; + PuglWrapperView* wrapper = view->impl->wrapperView; + if ([wrapper window] == win && NSPointInRect(loc, [wrapper frame])) { + const PuglEventClient event = {PUGL_CLIENT, + 0, + [ev data1], + [ev data2]}; + + view->eventFunc(view, (const PuglEvent*)&event); + } + } +} + PUGL_API PuglStatus puglDispatchEvents(PuglWorld* world) { @@ -970,6 +1015,9 @@ puglDispatchEvents(PuglWorld* world) // Event is later, put it back for the next iteration and return [world->impl->app postEvent:ev atStart:true]; break; + } else if ([ev type] == NSApplicationDefined && + [ev subtype] == PUGL_CLIENT) { + dispatchClientEvent(world, ev); } [world->impl->app sendEvent: ev]; |