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authorDavid Robillard <d@drobilla.net>2019-11-20 22:38:49 +0100
committerDavid Robillard <d@drobilla.net>2019-11-21 00:03:47 +0100
commit92288da76e879149179292f90dd2760f587c9132 (patch)
treeae45b25fc77623c5ef12265a936f927ada143f39 /pugl/detail/mac_gl.m
parent1e0b9d8d60d5e499775eddb30d53761379fa59e5 (diff)
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Rename "backend" headers
Working on Vulkan clarified what has always been slightly smelly about the design and organization here: not everything that is API specific is really in a "backend" (a PuglBackend). The concrete example is puglGetProcAddress(), which only makes sense for GL and is actually implemented in the "backend" files. Arguably puglGetContext() is also such a thing. So, rename the headers so they can be the place where API-specific things go in general, which happens to include a backend most of the time. The stub is a bit of an exception to this, but whatever. The includes look tidier this way. In place of the old headers are compatibility stubs that just emit a warning and include the new version, which will be maintained for a while.
Diffstat (limited to 'pugl/detail/mac_gl.m')
-rw-r--r--pugl/detail/mac_gl.m4
1 files changed, 2 insertions, 2 deletions
diff --git a/pugl/detail/mac_gl.m b/pugl/detail/mac_gl.m
index f39c25e..428cc1a 100644
--- a/pugl/detail/mac_gl.m
+++ b/pugl/detail/mac_gl.m
@@ -20,8 +20,8 @@
#include "pugl/detail/implementation.h"
#include "pugl/detail/mac.h"
-#include "pugl/pugl_gl_backend.h"
-#include "pugl/pugl_stub_backend.h"
+#include "pugl/pugl_gl.h"
+#include "pugl/pugl_stub.h"
#ifndef __MAC_10_10
#define NSOpenGLProfileVersion4_1Core NSOpenGLProfileVersion3_2Core