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author | David Robillard <d@drobilla.net> | 2020-10-19 12:15:55 +0200 |
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committer | David Robillard <d@drobilla.net> | 2020-10-19 12:47:39 +0200 |
commit | a87395423915f913b819291b3b4920501cccdf95 (patch) | |
tree | c748467f9923d3f120abb64cd8ce12f367abab19 /pugl/detail/win.c | |
parent | f2e294f99b42becc35588673f45a2d536e1091fa (diff) | |
download | pugl-a87395423915f913b819291b3b4920501cccdf95.tar.gz pugl-a87395423915f913b819291b3b4920501cccdf95.tar.bz2 pugl-a87395423915f913b819291b3b4920501cccdf95.zip |
Gracefully handle puglRealize() being called twice
Diffstat (limited to 'pugl/detail/win.c')
-rw-r--r-- | pugl/detail/win.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/pugl/detail/win.c b/pugl/detail/win.c index b29ccf4..b3ba00d 100644 --- a/pugl/detail/win.c +++ b/pugl/detail/win.c @@ -165,6 +165,9 @@ PuglStatus puglRealize(PuglView* view) { PuglInternals* impl = view->impl; + if (impl->hwnd) { + return PUGL_FAILURE; + } // Getting depth from the display mode seems tedious, just set usual values if (view->hints[PUGL_RED_BITS] == PUGL_DONT_CARE) { |