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authorDavid Robillard <d@drobilla.net>2020-04-01 19:36:01 +0200
committerDavid Robillard <d@drobilla.net>2020-04-01 19:41:37 +0200
commit00e0a5f2ce568f56cbfebed1a7eef4ced5ef09eb (patch)
treebc0b4601e79da7fe97635e76d1ccaab0f7154a85 /pugl/detail/win.h
parent5988b8bc72bfe3fc93f5fb434354ee122c7d941b (diff)
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Consistently use "view" terminology in API
The sloppy use of "window" caused quite a bit of confusion, since views only correspond to top-level windows in some cases, and on MacOS, a non-top-level view is not a "window" at all.
Diffstat (limited to 'pugl/detail/win.h')
-rw-r--r--pugl/detail/win.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/pugl/detail/win.h b/pugl/detail/win.h
index 283f39e..949fa90 100644
--- a/pugl/detail/win.h
+++ b/pugl/detail/win.h
@@ -106,11 +106,11 @@ puglWinCreateWindow(const PuglView* const view,
CW_USEDEFAULT, CW_USEDEFAULT,
wr.right-wr.left, wr.bottom-wr.top,
(HWND)view->parent, NULL, NULL, NULL))) {
- return PUGL_CREATE_WINDOW_FAILED;
+ return PUGL_REALIZE_FAILED;
} else if (!(*hdc = GetDC(*hwnd))) {
DestroyWindow(*hwnd);
*hwnd = NULL;
- return PUGL_CREATE_WINDOW_FAILED;
+ return PUGL_REALIZE_FAILED;
}
return PUGL_SUCCESS;