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author | David Robillard <d@drobilla.net> | 2019-08-04 19:51:49 +0200 |
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committer | David Robillard <d@drobilla.net> | 2019-09-03 08:34:39 +0200 |
commit | 075c5c5927e511dd03d9608a285ed58ef395120b (patch) | |
tree | aadda860de0eecc07ef331cb94e9900068be200d /pugl/pugl.h | |
parent | e7ccbec8f5f0097ca54b8d7ea27e0815b069b57c (diff) | |
download | pugl-075c5c5927e511dd03d9608a285ed58ef395120b.tar.gz pugl-075c5c5927e511dd03d9608a285ed58ef395120b.tar.bz2 pugl-075c5c5927e511dd03d9608a285ed58ef395120b.zip |
Replace puglInitTransientFor() with puglSetTransientFor()
Diffstat (limited to 'pugl/pugl.h')
-rw-r--r-- | pugl/pugl.h | 30 |
1 files changed, 21 insertions, 9 deletions
diff --git a/pugl/pugl.h b/pugl/pugl.h index 26593f2..017338c 100644 --- a/pugl/pugl.h +++ b/pugl/pugl.h @@ -535,15 +535,6 @@ PUGL_API void puglInitWindowParent(PuglView* view, PuglNativeWindow parent); /** - Set transient parent before creating a window. - - On X11, parent must be a Window. - On OSX, parent must be an NSView*. -*/ -PUGL_API void -puglInitTransientFor(PuglView* view, uintptr_t parent); - -/** Set the graphics backend to use. This needs to be called once before creating the window to set the graphics @@ -646,6 +637,15 @@ PUGL_API PuglStatus puglSetAspectRatio(PuglView* view, int minX, int minY, int maxX, int maxY); /** + Set the transient parent of the window. + + This is used for things like dialogs, to have them associated with the + window they are a transient child of properly. +*/ +PUGL_API void +puglSetTransientFor(PuglView* view, PuglNativeWindow parent); + +/** @name Context Functions for accessing the drawing context. @{ @@ -842,6 +842,18 @@ puglInitWindowAspectRatio(PuglView* view, } /** + Set transient parent before creating a window. + + On X11, parent must be a Window. + On OSX, parent must be an NSView*. +*/ +static inline PUGL_DEPRECATED_BY("puglSetTransientFor") void +puglInitTransientFor(PuglView* view, uintptr_t parent) +{ + puglSetTransientFor(view, (PuglNativeWindow)parent); +} + +/** Enable or disable resizing before creating a window. @deprecated Use puglInitWindowHint() with @ref PUGL_RESIZABLE. |