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author | David Robillard <d@drobilla.net> | 2019-07-26 23:46:29 +0200 |
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committer | David Robillard <d@drobilla.net> | 2019-07-28 19:06:39 +0200 |
commit | 6a77f96642b201f614ce7eb67f3b6ec4e1e8c181 (patch) | |
tree | 051a02fcd8ffd6ec0a6c6fb8c1331a4a1592d99b /pugl/pugl.h | |
parent | 6a3159df3e41cfef6d94ff52f2cf9c5375254243 (diff) | |
download | pugl-6a77f96642b201f614ce7eb67f3b6ec4e1e8c181.tar.gz pugl-6a77f96642b201f614ce7eb67f3b6ec4e1e8c181.tar.bz2 pugl-6a77f96642b201f614ce7eb67f3b6ec4e1e8c181.zip |
Make enterContext take a drawing parameter like leaveContext
These need to be symmetric because sometimes different things need to happen in
either situation when entering the context as well.
Diffstat (limited to 'pugl/pugl.h')
-rw-r--r-- | pugl/pugl.h | 21 |
1 files changed, 14 insertions, 7 deletions
diff --git a/pugl/pugl.h b/pugl/pugl.h index 3e0578e..f34b4de 100644 --- a/pugl/pugl.h +++ b/pugl/pugl.h @@ -572,21 +572,28 @@ puglGetContext(PuglView* view); /** Enter the drawing context. - This must be called before any code that accesses the drawing context, - including any GL functions. This is only necessary for code that does so - outside the usual draw callback or handling of an expose event. + Note that pugl automatically enters and leaves the drawing context during + configure and expose events, so it is not normally necessary to call this. + However, it can be used to enter the drawing context elsewhere, for example + to call any GL functions during setup. + + @param view The view being entered. + @param drawing If true, prepare for drawing. */ PUGL_API void -puglEnterContext(PuglView* view); +puglEnterContext(PuglView* view, bool drawing); /** Leave the drawing context. - This must be called after puglEnterContext and applies the results of the - drawing code (for example, by swapping buffers). + This must be called after puglEnterContext() with a matching `drawing` + parameter. + + @param view The view being left. + @param drawing If true, finish drawing, for example by swapping buffers. */ PUGL_API void -puglLeaveContext(PuglView* view, bool flush); +puglLeaveContext(PuglView* view, bool drawing); /** @} |