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authorDavid Robillard <d@drobilla.net>2019-11-20 22:38:49 +0100
committerDavid Robillard <d@drobilla.net>2019-11-21 00:03:47 +0100
commit92288da76e879149179292f90dd2760f587c9132 (patch)
treeae45b25fc77623c5ef12265a936f927ada143f39 /pugl/pugl_gl.h
parent1e0b9d8d60d5e499775eddb30d53761379fa59e5 (diff)
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Rename "backend" headers
Working on Vulkan clarified what has always been slightly smelly about the design and organization here: not everything that is API specific is really in a "backend" (a PuglBackend). The concrete example is puglGetProcAddress(), which only makes sense for GL and is actually implemented in the "backend" files. Arguably puglGetContext() is also such a thing. So, rename the headers so they can be the place where API-specific things go in general, which happens to include a backend most of the time. The stub is a bit of an exception to this, but whatever. The includes look tidier this way. In place of the old headers are compatibility stubs that just emit a warning and include the new version, which will be maintained for a while.
Diffstat (limited to 'pugl/pugl_gl.h')
-rw-r--r--pugl/pugl_gl.h53
1 files changed, 53 insertions, 0 deletions
diff --git a/pugl/pugl_gl.h b/pugl/pugl_gl.h
new file mode 100644
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+++ b/pugl/pugl_gl.h
@@ -0,0 +1,53 @@
+/*
+ Copyright 2012-2019 David Robillard <http://drobilla.net>
+
+ Permission to use, copy, modify, and/or distribute this software for any
+ purpose with or without fee is hereby granted, provided that the above
+ copyright notice and this permission notice appear in all copies.
+
+ THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+*/
+
+/**
+ @file pugl_gl.h OpenGL-specific API.
+*/
+
+#ifndef PUGL_PUGL_GL_H
+#define PUGL_PUGL_GL_H
+
+#include "pugl/pugl.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ OpenGL extension function.
+*/
+typedef void (*PuglGlFunc)(void);
+
+/**
+ Return the address of an OpenGL extension function.
+*/
+PUGL_API PuglGlFunc
+puglGetProcAddress(const char* name);
+
+/**
+ OpenGL graphics backend.
+
+ Pass the return value to puglInitBackend() to draw to a view with OpenGL.
+*/
+PUGL_API const PuglBackend*
+puglGlBackend(void);
+
+#ifdef __cplusplus
+} /* extern "C" */
+#endif
+
+#endif // PUGL_PUGL_GL_H