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authorDavid Robillard <d@drobilla.net>2019-11-20 22:38:49 +0100
committerDavid Robillard <d@drobilla.net>2019-11-21 00:03:47 +0100
commit92288da76e879149179292f90dd2760f587c9132 (patch)
treeae45b25fc77623c5ef12265a936f927ada143f39 /pugl/pugl_gl_backend.h
parent1e0b9d8d60d5e499775eddb30d53761379fa59e5 (diff)
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Rename "backend" headers
Working on Vulkan clarified what has always been slightly smelly about the design and organization here: not everything that is API specific is really in a "backend" (a PuglBackend). The concrete example is puglGetProcAddress(), which only makes sense for GL and is actually implemented in the "backend" files. Arguably puglGetContext() is also such a thing. So, rename the headers so they can be the place where API-specific things go in general, which happens to include a backend most of the time. The stub is a bit of an exception to this, but whatever. The includes look tidier this way. In place of the old headers are compatibility stubs that just emit a warning and include the new version, which will be maintained for a while.
Diffstat (limited to 'pugl/pugl_gl_backend.h')
-rw-r--r--pugl/pugl_gl_backend.h34
1 files changed, 2 insertions, 32 deletions
diff --git a/pugl/pugl_gl_backend.h b/pugl/pugl_gl_backend.h
index c0e5b08..e1b9a15 100644
--- a/pugl/pugl_gl_backend.h
+++ b/pugl/pugl_gl_backend.h
@@ -14,40 +14,10 @@
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
-/**
- @file pugl_gl_backend.h Declaration of OpenGL backend accessor.
-*/
-
#ifndef PUGL_PUGL_GL_BACKEND_H
#define PUGL_PUGL_GL_BACKEND_H
-#include "pugl/pugl.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/**
- OpenGL extension function.
-*/
-typedef void (*PuglGlFunc)(void);
-
-/**
- Return the address of an OpenGL extension function.
-*/
-PUGL_API PuglGlFunc
-puglGetProcAddress(const char* name);
-
-/**
- OpenGL graphics backend.
-
- Pass the return value to puglInitBackend() to draw to a view with OpenGL.
-*/
-PUGL_API const PuglBackend*
-puglGlBackend(void);
-
-#ifdef __cplusplus
-} /* extern "C" */
-#endif
+#warning "This header is deprecated, use pugl/pugl_gl.h instead."
+#include "pugl/pugl_gl.h"
#endif // PUGL_PUGL_GL_BACKEND_H