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author | David Robillard <d@drobilla.net> | 2020-10-21 12:14:26 +0200 |
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committer | David Robillard <d@drobilla.net> | 2020-10-21 15:43:29 +0200 |
commit | 380edd6da07fb1fd6c89c046190dad3b7fd95386 (patch) | |
tree | 889969700d44e36ffbaafa053c293eec2a453bca /shaders/header_420.glsl | |
parent | e78e00a46f84ec6e528a7435575e6434813ba67c (diff) | |
download | pugl-380edd6da07fb1fd6c89c046190dad3b7fd95386.tar.gz pugl-380edd6da07fb1fd6c89c046190dad3b7fd95386.tar.bz2 pugl-380edd6da07fb1fd6c89c046190dad3b7fd95386.zip |
Move includes to a separate directory
This is more conventional and directories named "include" are specially
understood by some tooling like clang-tidy.
Diffstat (limited to 'shaders/header_420.glsl')
0 files changed, 0 insertions, 0 deletions