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authorDavid Robillard <d@drobilla.net>2019-12-07 18:32:29 +0100
committerDavid Robillard <d@drobilla.net>2019-12-11 23:09:46 +0100
commit731fa0d59fc269e00d1f499c49aa3804a30c5b8a (patch)
treed3c924c0f10587741e073dfa53639d5947baf559 /shaders/rect.frag
parentc61bf06ec27d63e593c00010fc6acbecd854cb20 (diff)
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GL3 Test: Use core profile in shaders
Diffstat (limited to 'shaders/rect.frag')
-rw-r--r--shaders/rect.frag2
1 files changed, 1 insertions, 1 deletions
diff --git a/shaders/rect.frag b/shaders/rect.frag
index d387b30..c5dedf9 100644
--- a/shaders/rect.frag
+++ b/shaders/rect.frag
@@ -1,4 +1,4 @@
-#version 330
+#version 330 core
/* The fragment shader uses the UV coordinates to calculate whether it is in
the T, R, B, or L border. These are then mixed with the border color, and