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author | David Robillard <d@drobilla.net> | 2020-03-08 12:32:15 +0100 |
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committer | David Robillard <d@drobilla.net> | 2020-03-08 14:40:51 +0100 |
commit | 55689229e1444f8d39d8f4ac13776371b52ed3b3 (patch) | |
tree | 07bc5d01f7c3d7924e4c2df76d3d5a7b5e1bd422 /shaders/rect.frag | |
parent | 083cd9da9f1207d834e525af7dfea7503cb85359 (diff) | |
download | pugl-55689229e1444f8d39d8f4ac13776371b52ed3b3.tar.gz pugl-55689229e1444f8d39d8f4ac13776371b52ed3b3.tar.bz2 pugl-55689229e1444f8d39d8f4ac13776371b52ed3b3.zip |
Cleanup: Remove use of GL defines in X11 backend
These are equivalent anyway, but this avoids include-what-you-use warnings and
makes it clear that there is no GL code in the backend.
Diffstat (limited to 'shaders/rect.frag')
0 files changed, 0 insertions, 0 deletions