diff options
author | David Robillard <d@drobilla.net> | 2019-12-07 18:32:29 +0100 |
---|---|---|
committer | David Robillard <d@drobilla.net> | 2019-12-11 23:09:46 +0100 |
commit | 731fa0d59fc269e00d1f499c49aa3804a30c5b8a (patch) | |
tree | d3c924c0f10587741e073dfa53639d5947baf559 /shaders/rect.vert | |
parent | c61bf06ec27d63e593c00010fc6acbecd854cb20 (diff) | |
download | pugl-731fa0d59fc269e00d1f499c49aa3804a30c5b8a.tar.gz pugl-731fa0d59fc269e00d1f499c49aa3804a30c5b8a.tar.bz2 pugl-731fa0d59fc269e00d1f499c49aa3804a30c5b8a.zip |
GL3 Test: Use core profile in shaders
Diffstat (limited to 'shaders/rect.vert')
-rw-r--r-- | shaders/rect.vert | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/shaders/rect.vert b/shaders/rect.vert index 34fe0b3..de74fa7 100644 --- a/shaders/rect.vert +++ b/shaders/rect.vert @@ -1,4 +1,4 @@ -#version 330 +#version 330 core /* The vertex shader is trivial, but forwards scaled UV coordinates (in pixels) to the fragment shader for drawing the border. */ |