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authorDavid Robillard <d@drobilla.net>2019-12-07 18:32:29 +0100
committerDavid Robillard <d@drobilla.net>2019-12-11 23:09:46 +0100
commit731fa0d59fc269e00d1f499c49aa3804a30c5b8a (patch)
treed3c924c0f10587741e073dfa53639d5947baf559 /shaders/rect.vert
parentc61bf06ec27d63e593c00010fc6acbecd854cb20 (diff)
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GL3 Test: Use core profile in shaders
Diffstat (limited to 'shaders/rect.vert')
-rw-r--r--shaders/rect.vert2
1 files changed, 1 insertions, 1 deletions
diff --git a/shaders/rect.vert b/shaders/rect.vert
index 34fe0b3..de74fa7 100644
--- a/shaders/rect.vert
+++ b/shaders/rect.vert
@@ -1,4 +1,4 @@
-#version 330
+#version 330 core
/* The vertex shader is trivial, but forwards scaled UV coordinates (in pixels)
to the fragment shader for drawing the border. */