diff options
author | David Robillard <d@drobilla.net> | 2020-04-04 13:36:45 +0200 |
---|---|---|
committer | David Robillard <d@drobilla.net> | 2020-04-04 13:36:45 +0200 |
commit | ecc281c56a8c3c297cfd2f0b6d4671b2000efd9b (patch) | |
tree | 6cabb79d95f19da7fc89318fd2aacf5f18c0200e /shaders/rect.vert | |
parent | ac3036fd7343ce71377fbfecafd8ba672372a5b9 (diff) | |
download | pugl-ecc281c56a8c3c297cfd2f0b6d4671b2000efd9b.tar.gz pugl-ecc281c56a8c3c297cfd2f0b6d4671b2000efd9b.tar.bz2 pugl-ecc281c56a8c3c297cfd2f0b6d4671b2000efd9b.zip |
Shader Demo: Factor out version-dependent GLSL header
Diffstat (limited to 'shaders/rect.vert')
-rw-r--r-- | shaders/rect.vert | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/shaders/rect.vert b/shaders/rect.vert index bf2e951..337f105 100644 --- a/shaders/rect.vert +++ b/shaders/rect.vert @@ -1,5 +1,3 @@ -#version 330 core - /* The vertex shader is trivial, but forwards scaled UV coordinates (in pixels) to the fragment shader for drawing the border. */ |