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authorDavid Robillard <d@drobilla.net>2022-12-27 20:43:57 -0500
committerDavid Robillard <d@drobilla.net>2022-12-27 20:43:57 -0500
commitabe98d55c8775619f9392e16289c6d15c06b39b6 (patch)
tree162417ad2d418b555cbdcf27be2e50975a318af8 /src/mac.m
parentef19bb7e8f170db9fcd32b89b413c9b0a8f6d8c4 (diff)
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Fix inconsistent initial window positioning across platforms
Diffstat (limited to 'src/mac.m')
-rw-r--r--src/mac.m12
1 files changed, 8 insertions, 4 deletions
diff --git a/src/mac.m b/src/mac.m
index f665210..19523b4 100644
--- a/src/mac.m
+++ b/src/mac.m
@@ -1058,17 +1058,21 @@ puglRealize(PuglView* view)
CVDisplayLinkRelease(link);
}
- if (view->frame.width == 0.0 && view->frame.height == 0.0) {
+ // Set the size to the default if it has not already been set
+ if (view->frame.width <= 0.0 || view->frame.height <= 0.0) {
const PuglViewSize defaultSize = view->sizeHints[PUGL_DEFAULT_SIZE];
if (!defaultSize.width || !defaultSize.height) {
return PUGL_BAD_CONFIGURATION;
}
- const double screenWidthPx = [screen frame].size.width * scaleFactor;
- const double screenHeightPx = [screen frame].size.height * scaleFactor;
-
view->frame.width = defaultSize.width;
view->frame.height = defaultSize.height;
+ }
+
+ // Center top-level windows if a position has not been set
+ if (!view->parent && !view->frame.x && !view->frame.y) {
+ const double screenWidthPx = [screen frame].size.width * scaleFactor;
+ const double screenHeightPx = [screen frame].size.height * scaleFactor;
view->frame.x = (PuglCoord)((screenWidthPx - view->frame.width) / 2.0);
view->frame.y = (PuglCoord)((screenHeightPx - view->frame.height) / 2.0);