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authorDavid Robillard <d@drobilla.net>2020-11-22 12:34:35 +0100
committerDavid Robillard <d@drobilla.net>2020-11-25 14:18:04 +0100
commit7ce9b578a4433f9606b14291fb3b816aa67999d9 (patch)
tree917fd395aac4708142776b3826900f94e859de53 /src/mac_gl.m
parent3e9a2e01da169007b6fc16492f812055645f6d5f (diff)
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Move puglEnterContext and puglLeaveContext to GL backends
These only do anything for OpenGL, and it seems unlikely that they will ever be used for anything else. So, move them to the GL headers to remove clutter from the core API, and ensure that they are only used in GL applications that include the appropriate headers and link with a GL backend. Also add missing C++ bindings.
Diffstat (limited to 'src/mac_gl.m')
-rw-r--r--src/mac_gl.m12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/mac_gl.m b/src/mac_gl.m
index f8847c0..8a48578 100644
--- a/src/mac_gl.m
+++ b/src/mac_gl.m
@@ -189,6 +189,18 @@ puglGetProcAddress(const char *name)
return func;
}
+PuglStatus
+puglEnterContext(PuglView* view)
+{
+ return view->backend->enter(view, NULL);
+}
+
+PuglStatus
+puglLeaveContext(PuglView* view)
+{
+ return view->backend->leave(view, NULL);
+}
+
const PuglBackend*
puglGlBackend(void)
{