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authorJean Pierre Cimalando <jp-dev@inbox.ru>2022-05-02 21:15:28 +0200
committerDavid Robillard <d@drobilla.net>2022-05-03 16:32:50 -0400
commitd6ad1b79b97974ad3e3bd2a1b2c7474f0dd797b0 (patch)
treee6d80b6a12accd39ecc0f33b57e172f3cc21fef4 /src/mac_gl.m
parent7a51a9f66332f758c0b590598f0a43ad14686c5a (diff)
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Fix crash when destroying OpenGL views that haven't been realized
Diffstat (limited to 'src/mac_gl.m')
-rw-r--r--src/mac_gl.m3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mac_gl.m b/src/mac_gl.m
index dd94e54..25704c3 100644
--- a/src/mac_gl.m
+++ b/src/mac_gl.m
@@ -135,6 +135,9 @@ static PuglStatus
puglMacGlEnter(PuglView* view, const PuglExposeEvent* PUGL_UNUSED(expose))
{
PuglOpenGLView* const drawView = (PuglOpenGLView*)view->impl->drawView;
+ if (!drawView) {
+ return PUGL_FAILURE;
+ }
[[drawView openGLContext] makeCurrentContext];
return PUGL_SUCCESS;