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authorDavid Robillard <d@drobilla.net>2020-10-29 13:35:22 +0100
committerDavid Robillard <d@drobilla.net>2020-10-30 10:58:26 +0100
commit21d1e350a3b22ba690553f8371714fd9e896c7c8 (patch)
tree74db24524d3dca6214dc9d910881ac7dbb38a7d5 /src/win.h
parent4ae4dd5b09c04246cd5cfc26572d3840e993b95a (diff)
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Move implementation source files to a conventional src directory
I think this attempt to be optionally header-only was misguided, particularly installing source code to the system include path. Typically anyone vendoring code just includes the repository and builds from there anyway. This commit moves all the implementation code to a typical src directory (Don't Be Weird). I still think there is some value in simple "inline" deployment, but that would be better achieved another way, like producing a single-file amalgamation that builds anywhere, ala sqlite.
Diffstat (limited to 'src/win.h')
-rw-r--r--src/win.h151
1 files changed, 151 insertions, 0 deletions
diff --git a/src/win.h b/src/win.h
new file mode 100644
index 0000000..bd85cb1
--- /dev/null
+++ b/src/win.h
@@ -0,0 +1,151 @@
+/*
+ Copyright 2012-2020 David Robillard <d@drobilla.net>
+
+ Permission to use, copy, modify, and/or distribute this software for any
+ purpose with or without fee is hereby granted, provided that the above
+ copyright notice and this permission notice appear in all copies.
+
+ THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+*/
+
+/**
+ @file win.h
+ @brief Shared definitions for Windows implementation.
+*/
+
+#ifndef PUGL_DETAIL_WIN_H
+#define PUGL_DETAIL_WIN_H
+
+#include "implementation.h"
+
+#include <windows.h>
+
+#include <stdbool.h>
+
+typedef PIXELFORMATDESCRIPTOR PuglWinPFD;
+
+struct PuglWorldInternalsImpl {
+ double timerFrequency;
+};
+
+struct PuglInternalsImpl {
+ PuglWinPFD pfd;
+ int pfId;
+ HWND hwnd;
+ HCURSOR cursor;
+ HDC hdc;
+ PuglSurface* surface;
+ bool flashing;
+ bool mouseTracked;
+};
+
+static inline PuglWinPFD
+puglWinGetPixelFormatDescriptor(const PuglHints hints)
+{
+ const int rgbBits = (hints[PUGL_RED_BITS] + //
+ hints[PUGL_GREEN_BITS] + //
+ hints[PUGL_BLUE_BITS]);
+
+ const DWORD dwFlags = hints[PUGL_DOUBLE_BUFFER] ? PFD_DOUBLEBUFFER : 0u;
+
+ PuglWinPFD pfd;
+ ZeroMemory(&pfd, sizeof(pfd));
+ pfd.nSize = sizeof(pfd);
+ pfd.nVersion = 1;
+ pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | dwFlags;
+ pfd.iPixelType = PFD_TYPE_RGBA;
+ pfd.cColorBits = (BYTE)rgbBits;
+ pfd.cRedBits = (BYTE)hints[PUGL_RED_BITS];
+ pfd.cGreenBits = (BYTE)hints[PUGL_GREEN_BITS];
+ pfd.cBlueBits = (BYTE)hints[PUGL_BLUE_BITS];
+ pfd.cAlphaBits = (BYTE)hints[PUGL_ALPHA_BITS];
+ pfd.cDepthBits = (BYTE)hints[PUGL_DEPTH_BITS];
+ pfd.cStencilBits = (BYTE)hints[PUGL_STENCIL_BITS];
+ pfd.iLayerType = PFD_MAIN_PLANE;
+ return pfd;
+}
+
+static inline unsigned
+puglWinGetWindowFlags(const PuglView* const view)
+{
+ const bool resizable = view->hints[PUGL_RESIZABLE];
+ const unsigned sizeFlags = resizable ? (WS_SIZEBOX | WS_MAXIMIZEBOX) : 0u;
+
+ return (WS_CLIPCHILDREN | WS_CLIPSIBLINGS |
+ (view->parent
+ ? WS_CHILD
+ : (WS_POPUPWINDOW | WS_CAPTION | WS_MINIMIZEBOX | sizeFlags)));
+}
+
+static inline unsigned
+puglWinGetWindowExFlags(const PuglView* const view)
+{
+ return WS_EX_NOINHERITLAYOUT | (view->parent ? 0u : WS_EX_APPWINDOW);
+}
+
+static inline PuglStatus
+puglWinCreateWindow(PuglView* const view,
+ const char* const title,
+ HWND* const hwnd,
+ HDC* const hdc)
+{
+ const char* className = (const char*)view->world->className;
+ const unsigned winFlags = puglWinGetWindowFlags(view);
+ const unsigned winExFlags = puglWinGetWindowExFlags(view);
+
+ if (view->frame.width == 0.0 && view->frame.height == 0.0) {
+ if (view->defaultWidth == 0.0 && view->defaultHeight == 0.0) {
+ return PUGL_BAD_CONFIGURATION;
+ }
+
+ RECT desktopRect;
+ GetClientRect(GetDesktopWindow(), &desktopRect);
+
+ const int screenWidth = desktopRect.right - desktopRect.left;
+ const int screenHeight = desktopRect.bottom - desktopRect.top;
+
+ view->frame.width = view->defaultWidth;
+ view->frame.height = view->defaultHeight;
+ view->frame.x = screenWidth / 2.0 - view->frame.width / 2.0;
+ view->frame.y = screenHeight / 2.0 - view->frame.height / 2.0;
+ }
+
+ // The meaning of "parent" depends on the window type (WS_CHILD)
+ PuglNativeView parent = view->parent ? view->parent : view->transientParent;
+
+ // Calculate total window size to accommodate requested view size
+ RECT wr = { (long)view->frame.x, (long)view->frame.y,
+ (long)view->frame.width, (long)view->frame.height };
+ AdjustWindowRectEx(&wr, winFlags, FALSE, winExFlags);
+
+ // Create window and get drawing context
+ if (!(*hwnd = CreateWindowEx(winExFlags, className, title, winFlags,
+ CW_USEDEFAULT, CW_USEDEFAULT,
+ wr.right-wr.left, wr.bottom-wr.top,
+ (HWND)parent, NULL, NULL, NULL))) {
+ return PUGL_REALIZE_FAILED;
+ } else if (!(*hdc = GetDC(*hwnd))) {
+ DestroyWindow(*hwnd);
+ *hwnd = NULL;
+ return PUGL_REALIZE_FAILED;
+ }
+
+ return PUGL_SUCCESS;
+}
+
+PuglStatus
+puglWinStubConfigure(PuglView* view);
+
+PuglStatus
+puglWinStubEnter(PuglView* view, const PuglEventExpose* expose);
+
+PuglStatus
+puglWinStubLeave(PuglView* view, const PuglEventExpose* expose);
+
+#endif // PUGL_DETAIL_WIN_H