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authorDavid Robillard <d@drobilla.net>2021-05-25 12:07:17 -0400
committerDavid Robillard <d@drobilla.net>2021-05-25 12:12:59 -0400
commite6183b3dbe6b83d642cad1dfb296083ce8c53360 (patch)
tree60ec2f11586489bcd81364654d6964d399484596 /src/win_gl.c
parent040e94b26395451b78f5cbe0b7f208afcf28af1b (diff)
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Rename event structs in a more readable style
Aside from reading more naturally, this avoids clashes with types that are not events, like PuglEventFlags. This is also more consistent with the C++ bindings, where "EventExpose" would be quite strange, for example. Apologies for the noise. Aliases to the old names will be preserved in the deprecated API like other things for a short while.
Diffstat (limited to 'src/win_gl.c')
-rw-r--r--src/win_gl.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/win_gl.c b/src/win_gl.c
index 1fda81a..529493f 100644
--- a/src/win_gl.c
+++ b/src/win_gl.c
@@ -266,7 +266,7 @@ puglWinGlDestroy(PuglView* view)
}
static PuglStatus
-puglWinGlEnter(PuglView* view, const PuglEventExpose* expose)
+puglWinGlEnter(PuglView* view, const PuglExposeEvent* expose)
{
PuglWinGlSurface* surface = (PuglWinGlSurface*)view->impl->surface;
@@ -281,7 +281,7 @@ puglWinGlEnter(PuglView* view, const PuglEventExpose* expose)
}
static PuglStatus
-puglWinGlLeave(PuglView* view, const PuglEventExpose* expose)
+puglWinGlLeave(PuglView* view, const PuglExposeEvent* expose)
{
if (expose) {
PAINTSTRUCT ps;