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authorDavid Robillard <d@drobilla.net>2023-01-12 10:30:10 -0500
committerDavid Robillard <d@drobilla.net>2023-01-14 11:53:28 -0500
commitbd4f79646f623e929e6aa22bea028952b515aeef (patch)
treee2dcc2635bb2b12b9c552755b35a0343005ce88a /test/test_gl_hints.c
parent786a28e4a2bc9fce95a8d2e6cd1a4c76d2ae1a0f (diff)
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Add general string hint interface
This replaces the window title and class name APIs with a more general one that can be easily extended to other things, like icon names, more detailed application hints, and so on.
Diffstat (limited to 'test/test_gl_hints.c')
-rw-r--r--test/test_gl_hints.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/test/test_gl_hints.c b/test/test_gl_hints.c
index e0114ff..16b51c5 100644
--- a/test/test_gl_hints.c
+++ b/test/test_gl_hints.c
@@ -30,8 +30,8 @@ main(void)
PuglView* const view = puglNewView(world);
// Set up view
- puglSetClassName(world, "PuglTest");
- puglSetWindowTitle(view, "Pugl OpenGL Hints Test");
+ puglSetWorldString(world, PUGL_CLASS_NAME, "PuglTest");
+ puglSetViewString(view, PUGL_WINDOW_TITLE, "Pugl OpenGL Hints Test");
puglSetBackend(view, puglGlBackend());
puglSetEventFunc(view, onEvent);
puglSetSizeHint(view, PUGL_DEFAULT_SIZE, 256, 256);