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authorDavid Robillard <d@drobilla.net>2021-05-25 12:07:17 -0400
committerDavid Robillard <d@drobilla.net>2021-05-25 12:12:59 -0400
commite6183b3dbe6b83d642cad1dfb296083ce8c53360 (patch)
tree60ec2f11586489bcd81364654d6964d399484596 /test/test_timer.c
parent040e94b26395451b78f5cbe0b7f208afcf28af1b (diff)
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Rename event structs in a more readable style
Aside from reading more naturally, this avoids clashes with types that are not events, like PuglEventFlags. This is also more consistent with the C++ bindings, where "EventExpose" would be quite strange, for example. Apologies for the noise. Aliases to the old names will be preserved in the deprecated API like other things for a short while.
Diffstat (limited to 'test/test_timer.c')
-rw-r--r--test/test_timer.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/test/test_timer.c b/test/test_timer.c
index 69143a9..686a078 100644
--- a/test/test_timer.c
+++ b/test/test_timer.c
@@ -61,7 +61,7 @@ typedef struct {
} PuglTest;
static void
-onTimer(PuglView* const view, const PuglEventTimer* const event)
+onTimer(PuglView* const view, const PuglTimerEvent* const event)
{
PuglTest* const test = (PuglTest*)puglGetHandle(view);
const double time = puglGetTime(puglGetWorld(view));