diff options
-rw-r--r-- | examples/pugl_gl3_demo.c | 47 | ||||
-rw-r--r-- | examples/rects.h | 81 |
2 files changed, 84 insertions, 44 deletions
diff --git a/examples/pugl_gl3_demo.c b/examples/pugl_gl3_demo.c index a2d6094..f43592d 100644 --- a/examples/pugl_gl3_demo.c +++ b/examples/pugl_gl3_demo.c @@ -35,6 +35,7 @@ */ #include "demo_utils.h" +#include "rects.h" #include "shader_utils.h" #include "test/test_utils.h" @@ -44,7 +45,6 @@ #include "pugl/pugl.h" #include "pugl/pugl_gl.h" -#include <math.h> #include <stddef.h> #include <stdio.h> #include <stdlib.h> @@ -55,24 +55,6 @@ static const int defaultHeight = 512; typedef struct { - float pos[2]; - float size[2]; - float fillColor[4]; -} Rect; - -// clang-format off -static const GLfloat rectVertices[] = { - 0.0f, 0.0f, // TL - 1.0f, 0.0f, // TR - 0.0f, 1.0f, // BL - 1.0f, 1.0f, // BR -}; -// clang-format on - -static const GLuint rectIndices[4] = {0, 1, 2, 3}; - -typedef struct -{ PuglTestOptions opts; PuglWorld* world; PuglView* view; @@ -134,19 +116,7 @@ onExpose(PuglView* view) glUniformMatrix4fv(app->u_projection, 1, GL_FALSE, (const GLfloat*)&proj); for (size_t i = 0; i < app->numRects; ++i) { - Rect* rect = &app->rects[i]; - const float normal = i / (float)app->numRects; - const float offset[2] = {normal * 128.0f, normal * 128.0f}; - - // Move rect around in an arbitrary way that looks cool - rect->pos[0] = (width - rect->size[0] + offset[0]) * - (sinf((float)time * rect->size[0] / 64.0f + normal) + - 1.0f) / - 2.0f; - rect->pos[1] = (height - rect->size[1] + offset[1]) * - (cosf((float)time * rect->size[1] / 64.0f + normal) + - 1.0f) / - 2.0f; + moveRect(&app->rects[i], i, app->numRects, width, height, time); } glBufferSubData(GL_ARRAY_BUFFER, @@ -199,20 +169,9 @@ onEvent(PuglView* view, const PuglEvent* event) static Rect* makeRects(const size_t numRects) { - const float minSize = (float)defaultWidth / 64.0f; - const float maxSize = (float)defaultWidth / 6.0f; - const float boxAlpha = 0.2f; - Rect* rects = (Rect*)calloc(numRects, sizeof(Rect)); for (size_t i = 0; i < numRects; ++i) { - const float s = (sinf((float)i) / 2.0f + 0.5f); - const float c = (cosf((float)i) / 2.0f + 0.5f); - - rects[i].size[0] = minSize + s * maxSize; - rects[i].size[1] = minSize + c * maxSize; - rects[i].fillColor[1] = s / 2.0f + 0.25f; - rects[i].fillColor[2] = c / 2.0f + 0.25f; - rects[i].fillColor[3] = boxAlpha; + rects[i] = makeRect(i, (float)defaultWidth); } return rects; diff --git a/examples/rects.h b/examples/rects.h new file mode 100644 index 0000000..aca0256 --- /dev/null +++ b/examples/rects.h @@ -0,0 +1,81 @@ +/* + Copyright 2019-2020 David Robillard <http://drobilla.net> + + Permission to use, copy, modify, and/or distribute this software for any + purpose with or without fee is hereby granted, provided that the above + copyright notice and this permission notice appear in all copies. + + THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES + WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF + MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR + ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES + WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN + ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF + OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. +*/ + +/** + @file rects.h Utilities for rectangle animation demos. + + This file contains common definitions for demos that show an animation of + many 2D rectangles. +*/ + +#include <math.h> +#include <stddef.h> + +typedef float vec2[2]; + +typedef struct { + float pos[2]; + float size[2]; + float fillColor[4]; +} Rect; + +static const vec2 rectVertices[] = { + {0.0f, 0.0f}, // TL + {1.0f, 0.0f}, // TR + {0.0f, 1.0f}, // BL + {1.0f, 1.0f} // BR +}; + +static const unsigned rectIndices[4] = {0, 1, 2, 3}; + +/// Make a new rectangle with the given index (each is slightly different) +static inline Rect +makeRect(const size_t index, const float frameWidth) +{ + static const float alpha = 0.3f; + const float minSize = frameWidth / 64.0f; + const float maxSize = frameWidth / 6.0f; + const float s = (sinf((float)index) / 2.0f + 0.5f); + const float c = (cosf((float)index) / 2.0f + 0.5f); + + const Rect rect = { + {0.0f, 0.0f}, // Position is set later during expose + {minSize + s * maxSize, minSize + c * maxSize}, + {0.0f, s / 2.0f + 0.25f, c / 2.0f + 0.25f, alpha}, + }; + + return rect; +} + +/// Move `rect` with the given index around in an arbitrary way that looks cool +static inline void +moveRect(Rect* const rect, + const size_t index, + const size_t numRects, + const float frameWidth, + const float frameHeight, + const double time) +{ + const float normal = index / (float)numRects; + const float offset[2] = {normal * 128.0f, normal * 128.0f}; + + rect->pos[0] = (frameWidth - rect->size[0] + offset[0]) * + (sinf((float)time * rect->size[0] / 64.0f + normal) + 1.0f) / + 2.0f; + rect->pos[1] = (frameHeight - rect->size[1] + offset[1]) * + (cosf((float)time * rect->size[1] / 64.0f + normal) + 1.0f) / + 2.0f; +} |