diff options
-rw-r--r-- | examples/pugl_gl3_demo.c | 4 | ||||
-rw-r--r-- | examples/shader_utils.h | 21 | ||||
-rw-r--r-- | shaders/header_330.glsl | 1 | ||||
-rw-r--r-- | shaders/rect.frag | 2 | ||||
-rw-r--r-- | shaders/rect.vert | 2 |
5 files changed, 17 insertions, 13 deletions
diff --git a/examples/pugl_gl3_demo.c b/examples/pugl_gl3_demo.c index f43592d..6f7ed91 100644 --- a/examples/pugl_gl3_demo.c +++ b/examples/pugl_gl3_demo.c @@ -259,6 +259,7 @@ setupGl(PuglTestApp* app) } // Load shader sources + char* const headerSource = loadShader("shaders/header_330.glsl"); char* const vertexSource = loadShader("shaders/rect.vert"); char* const fragmentSource = loadShader("shaders/rect.frag"); if (!vertexSource || !fragmentSource) { @@ -267,9 +268,10 @@ setupGl(PuglTestApp* app) } // Compile rectangle shaders and program - app->drawRect = compileProgram(vertexSource, fragmentSource); + app->drawRect = compileProgram(headerSource, vertexSource, fragmentSource); free(fragmentSource); free(vertexSource); + free(headerSource); if (!app->drawRect.program) { return PUGL_FAILURE; } diff --git a/examples/shader_utils.h b/examples/shader_utils.h index 834d8fc..2fd26c5 100644 --- a/examples/shader_utils.h +++ b/examples/shader_utils.h @@ -28,11 +28,12 @@ typedef struct } Program; static GLuint -compileShader(const char* source, const GLenum type) +compileShader(const char* header, const char* source, const GLenum type) { - GLuint shader = glCreateShader(type); - const int sourceLength = (int)strlen(source); - glShaderSource(shader, 1, &source, &sourceLength); + const GLchar* sources[] = {header, source}; + const GLint lengths[] = {(GLint)strlen(header), (GLint)strlen(source)}; + GLuint shader = glCreateShader(type); + glShaderSource(shader, 2, sources, lengths); glCompileShader(shader); int status; @@ -61,13 +62,17 @@ deleteProgram(Program program) } static Program -compileProgram(const char* vertexSource, const char* fragmentSource) +compileProgram(const char* headerSource, + const char* vertexSource, + const char* fragmentSource) { static const Program nullProgram = {0, 0, 0}; - Program program = {compileShader(vertexSource, GL_VERTEX_SHADER), - compileShader(fragmentSource, GL_FRAGMENT_SHADER), - glCreateProgram()}; + Program program = { + compileShader(headerSource, vertexSource, GL_VERTEX_SHADER), + compileShader(headerSource, fragmentSource, GL_FRAGMENT_SHADER), + glCreateProgram(), + }; if (!program.vertexShader || !program.fragmentShader || !program.program) { deleteProgram(program); diff --git a/shaders/header_330.glsl b/shaders/header_330.glsl new file mode 100644 index 0000000..5ae7f43 --- /dev/null +++ b/shaders/header_330.glsl @@ -0,0 +1 @@ +#version 330 core diff --git a/shaders/rect.frag b/shaders/rect.frag index 5e3af9d..8622782 100644 --- a/shaders/rect.frag +++ b/shaders/rect.frag @@ -1,5 +1,3 @@ -#version 330 core - /* The fragment shader uses the UV coordinates to calculate whether it is in the T, R, B, or L border. These are then mixed with the border color, and their inverse is mixed with the fill color, to calculate the fragment color. diff --git a/shaders/rect.vert b/shaders/rect.vert index bf2e951..337f105 100644 --- a/shaders/rect.vert +++ b/shaders/rect.vert @@ -1,5 +1,3 @@ -#version 330 core - /* The vertex shader is trivial, but forwards scaled UV coordinates (in pixels) to the fragment shader for drawing the border. */ |