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diff --git a/bindings/cxx/include/pugl/pugl.ipp b/bindings/cxx/include/pugl/pugl.ipp
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+/*
+ Copyright 2012-2020 David Robillard <d@drobilla.net>
+
+ Permission to use, copy, modify, and/or distribute this software for any
+ purpose with or without fee is hereby granted, provided that the above
+ copyright notice and this permission notice appear in all copies.
+
+ THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+*/
+
+/**
+ @file pugl.ipp
+ @brief Pugl C++ API wrapper implementation.
+
+ This file must be included exactly once in the application.
+*/
+
+#include "pugl/pugl.hpp"
+
+namespace pugl {
+
+Status
+View::onCreate(const CreateEvent&)
+{
+ return pugl::Status::success;
+}
+
+Status
+View::onDestroy(const DestroyEvent&)
+{
+ return pugl::Status::success;
+}
+
+Status
+View::onConfigure(const ConfigureEvent&)
+{
+ return pugl::Status::success;
+}
+
+Status
+View::onMap(const MapEvent&)
+{
+ return pugl::Status::success;
+}
+
+Status
+View::onUnmap(const UnmapEvent&)
+{
+ return pugl::Status::success;
+}
+
+Status
+View::onUpdate(const UpdateEvent&)
+{
+ return pugl::Status::success;
+}
+
+Status
+View::onExpose(const ExposeEvent&)
+{
+ return pugl::Status::success;
+}
+
+Status
+View::onClose(const CloseEvent&)
+{
+ return pugl::Status::success;
+}
+
+Status
+View::onFocusIn(const FocusInEvent&)
+{
+ return pugl::Status::success;
+}
+
+Status
+View::onFocusOut(const FocusOutEvent&)
+{
+ return pugl::Status::success;
+}
+
+Status
+View::onKeyPress(const KeyPressEvent&)
+{
+ return pugl::Status::success;
+}
+
+Status
+View::onKeyRelease(const KeyReleaseEvent&)
+{
+ return pugl::Status::success;
+}
+
+Status
+View::onText(const TextEvent&)
+{
+ return pugl::Status::success;
+}
+
+Status
+View::onPointerIn(const PointerInEvent&)
+{
+ return pugl::Status::success;
+}
+
+Status
+View::onPointerOut(const PointerOutEvent&)
+{
+ return pugl::Status::success;
+}
+
+Status
+View::onButtonPress(const ButtonPressEvent&)
+{
+ return pugl::Status::success;
+}
+
+Status
+View::onButtonRelease(const ButtonReleaseEvent&)
+{
+ return pugl::Status::success;
+}
+
+Status
+View::onMotion(const MotionEvent&)
+{
+ return pugl::Status::success;
+}
+
+Status
+View::onScroll(const ScrollEvent&)
+{
+ return pugl::Status::success;
+}
+
+Status
+View::onClient(const ClientEvent&)
+{
+ return pugl::Status::success;
+}
+
+Status
+View::onTimer(const TimerEvent&)
+{
+ return pugl::Status::success;
+}
+
+Status
+View::onLoopEnter(const LoopEnterEvent&)
+{
+ return pugl::Status::success;
+}
+
+Status
+View::onLoopLeave(const LoopLeaveEvent&)
+{
+ return pugl::Status::success;
+}
+
+} // namespace pugl