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diff --git a/doc/mainpage.md b/doc/mainpage.md index 2e90050..3c4bab6 100644 --- a/doc/mainpage.md +++ b/doc/mainpage.md @@ -1,36 +1,52 @@ This is the API documentation for Pugl. -The complete C API is documented in the [Pugl](@ref pugl) group, -and the C++ wrapper in the [Puglxx](@ref puglxx) group. +This documentation is based around the [C API](@ref pugl_api), +there is also a [C++ API](@ref pugl) in the `pugl` namespace. The Pugl API revolves around two main objects: the [World](@ref world) and the [View](@ref view). -An application creates a single world to manage system-level state, +An application creates a single world to manage top-level state, then creates one or more views to display. -## View creation +## World + +The [World](@ref world) contains all top-level state, +and manages views and the event loop. + +A world must be [created](@ref puglNewWorld) before any views, +and it must outlive all views. + +## View + +A [View](@ref view) is a drawable region that receives events. Creating a visible view is a multi-step process. -A new view allocated with #puglNewView does not yet represent a "real" system window. -To display, it must first have a [backend set](@ref puglSetBackend), +When a new view is [created](@ref puglNewView), +it does not yet represent a real system view or window. +To display, it must first have a [backend](@ref puglSetBackend) +and [event handler](@ref puglSetEventFunc) set, and be configured by [setting hints](@ref puglSetViewHint) -and [configuring the frame](@ref frame). +and optionally [adjusting the frame](@ref frame). + +The [Backend](@ref PuglBackend) controls drawing for a view. +Pugl includes [Cairo](@ref cairo) and [OpenGL](@ref gl) backends, +as well as a [stub](@ref stub) backend that creates a native window with no drawing context. -Once the view is configured, -the corresponding window can be [created](@ref puglCreateWindow) -and [shown](@ref puglShowWindow). -Note that a view does not necessary correspond to a top-level system window. +Once the view is configured, +it can be [created](@ref puglCreateWindow) and [shown](@ref puglShowWindow). +By default a view will correspond to a top-level system window. To create a view within another window, -call #puglSetParentWindow before #puglCreateWindow. +it must have a [parent window set](@ref puglSetParentWindow) before being created. + + +## Events -## Interaction +[Events](@ref events) are sent to a view when it has received user input or must be drawn. -Interaction with the user and system happens via [events](@ref interaction). -Before creating a window, -a view must have an [event handler](@ref PuglEventFunc) set with #puglSetEventFunc. -This handler is called whenever something happens that the view must respond to. +Events are handled by the [event handler](@ref PuglEventFunc) set during initialisation. +This function is called whenever something happens that the view must respond to. This includes user interaction like mouse and keyboard input, -and system events like window resizing and exposure (drawing). +and system events like window resizing and exposure. ## Event Loop @@ -39,5 +55,9 @@ Two functions are used to drive the event loop: * #puglPollEvents waits for events to become available. * #puglDispatchEvents processes all pending events. -Redrawing is accomplished by calling #puglPostRedisplay, -which posts an expose event to the queue. +Redrawing is accomplished by calling #puglPostRedisplay or #puglPostRedisplayRect, +which post expose events to the queue. + +## Error Handling + +Most functions return a [Status](@ref status) which should be checked to detect failure. |