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-rw-r--r--examples/pugl_shader_demo.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/examples/pugl_shader_demo.c b/examples/pugl_shader_demo.c
index db448ca..8f2c2e7 100644
--- a/examples/pugl_shader_demo.c
+++ b/examples/pugl_shader_demo.c
@@ -45,8 +45,7 @@
# define SHADER_DIR "shaders/"
#endif
-static const int defaultWidth = 512;
-static const int defaultHeight = 512;
+static const PuglSpan defaultSpan = 512;
static const uintptr_t resizeTimerId = 1u;
typedef struct {
@@ -180,7 +179,7 @@ makeRects(const size_t numRects)
{
Rect* rects = (Rect*)calloc(numRects, sizeof(Rect));
for (size_t i = 0; i < numRects; ++i) {
- rects[i] = makeRect(i, (float)defaultWidth);
+ rects[i] = makeRect(i, defaultSpan);
}
return rects;
@@ -262,10 +261,11 @@ setupPugl(PuglTestApp* app)
// Set up world and view
puglSetClassName(app->world, "PuglShaderDemo");
puglSetWindowTitle(app->view, "Pugl OpenGL Shader Demo");
- puglSetDefaultSize(app->view, defaultWidth, defaultHeight);
- puglSetMinSize(app->view, defaultWidth / 4, defaultHeight / 4);
- puglSetMaxSize(app->view, defaultWidth * 4, defaultHeight * 4);
- puglSetAspectRatio(app->view, 1, 1, 16, 9);
+ puglSetSizeHint(app->view, PUGL_DEFAULT_SIZE, defaultSpan, defaultSpan);
+ puglSetSizeHint(app->view, PUGL_MIN_SIZE, 128, 128);
+ puglSetSizeHint(app->view, PUGL_MAX_SIZE, 2048, 2048);
+ puglSetSizeHint(app->view, PUGL_MIN_ASPECT, 1, 1);
+ puglSetSizeHint(app->view, PUGL_MAX_ASPECT, 16, 9);
puglSetBackend(app->view, puglGlBackend());
puglSetViewHint(app->view, PUGL_USE_COMPAT_PROFILE, PUGL_FALSE);
puglSetViewHint(app->view, PUGL_USE_DEBUG_CONTEXT, app->opts.errorChecking);