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Diffstat (limited to 'examples/rects.h')
-rw-r--r-- | examples/rects.h | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/examples/rects.h b/examples/rects.h new file mode 100644 index 0000000..aca0256 --- /dev/null +++ b/examples/rects.h @@ -0,0 +1,81 @@ +/* + Copyright 2019-2020 David Robillard <http://drobilla.net> + + Permission to use, copy, modify, and/or distribute this software for any + purpose with or without fee is hereby granted, provided that the above + copyright notice and this permission notice appear in all copies. + + THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES + WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF + MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR + ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES + WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN + ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF + OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. +*/ + +/** + @file rects.h Utilities for rectangle animation demos. + + This file contains common definitions for demos that show an animation of + many 2D rectangles. +*/ + +#include <math.h> +#include <stddef.h> + +typedef float vec2[2]; + +typedef struct { + float pos[2]; + float size[2]; + float fillColor[4]; +} Rect; + +static const vec2 rectVertices[] = { + {0.0f, 0.0f}, // TL + {1.0f, 0.0f}, // TR + {0.0f, 1.0f}, // BL + {1.0f, 1.0f} // BR +}; + +static const unsigned rectIndices[4] = {0, 1, 2, 3}; + +/// Make a new rectangle with the given index (each is slightly different) +static inline Rect +makeRect(const size_t index, const float frameWidth) +{ + static const float alpha = 0.3f; + const float minSize = frameWidth / 64.0f; + const float maxSize = frameWidth / 6.0f; + const float s = (sinf((float)index) / 2.0f + 0.5f); + const float c = (cosf((float)index) / 2.0f + 0.5f); + + const Rect rect = { + {0.0f, 0.0f}, // Position is set later during expose + {minSize + s * maxSize, minSize + c * maxSize}, + {0.0f, s / 2.0f + 0.25f, c / 2.0f + 0.25f, alpha}, + }; + + return rect; +} + +/// Move `rect` with the given index around in an arbitrary way that looks cool +static inline void +moveRect(Rect* const rect, + const size_t index, + const size_t numRects, + const float frameWidth, + const float frameHeight, + const double time) +{ + const float normal = index / (float)numRects; + const float offset[2] = {normal * 128.0f, normal * 128.0f}; + + rect->pos[0] = (frameWidth - rect->size[0] + offset[0]) * + (sinf((float)time * rect->size[0] / 64.0f + normal) + 1.0f) / + 2.0f; + rect->pos[1] = (frameHeight - rect->size[1] + offset[1]) * + (cosf((float)time * rect->size[1] / 64.0f + normal) + 1.0f) / + 2.0f; +} |