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-rw-r--r--include/pugl/pugl.h30
1 files changed, 0 insertions, 30 deletions
diff --git a/include/pugl/pugl.h b/include/pugl/pugl.h
index 4018c45..30d92c6 100644
--- a/include/pugl/pugl.h
+++ b/include/pugl/pugl.h
@@ -1064,36 +1064,6 @@ puglGetNativeWindow(PuglView* view);
*/
/**
- Enter the graphics context.
-
- This can be used to enter the graphics context in unusual situations, for
- doing things like loading textures. Note that this must not be used for
- drawing, which may only be done while processing an expose event. Note also
- that initial setup should not use this, but instead be done while handling a
- #PUGL_CREATE event.
-
- - Cairo: Does nothing.
- - OpenGL: Sets the current OpenGL context.
- - Stub: Does nothing.
- - Vulkan: Does nothing.
-*/
-PUGL_API PuglStatus
-puglEnterContext(PuglView* view);
-
-/**
- Leave the graphics context.
-
- This must only be called after puglEnterContext().
-
- - Cairo: Does nothing.
- - OpenGL: Resets the current OpenGL context.
- - Stub: Does nothing.
- - Vulkan: Does nothing.
-*/
-PUGL_API PuglStatus
-puglLeaveContext(PuglView* view);
-
-/**
Get the graphics context.
This is a backend-specific context used for drawing if the backend graphics