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+/*
+ Copyright 2012-2020 David Robillard <d@drobilla.net>
+
+ Permission to use, copy, modify, and/or distribute this software for any
+ purpose with or without fee is hereby granted, provided that the above
+ copyright notice and this permission notice appear in all copies.
+
+ THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+*/
+
+/**
+ @file pugl.hpp
+ @brief Pugl C++ API wrapper.
+*/
+
+#ifndef PUGL_PUGL_HPP
+#define PUGL_PUGL_HPP
+
+#include "pugl/pugl.h"
+
+#include <cassert>
+#include <chrono>
+#include <functional>
+#include <memory>
+#include <stdexcept>
+#include <type_traits>
+
+/**
+ @defgroup pugl_cxx C++ API
+ C++ API wrapper.
+
+ @ingroup pugl
+ @{
+*/
+
+/**
+ Pugl C++ API namespace.
+*/
+namespace pugl {
+
+namespace detail {
+
+/// Free function for a C object
+template<typename T>
+using FreeFunc = void (*)(T*);
+
+/// Simple overhead-free deleter for a C object
+template<typename T, FreeFunc<T> Free>
+struct Deleter {
+ void operator()(T* ptr) { Free(ptr); }
+};
+
+/// Generic C++ wrapper for a C object
+template<class T, FreeFunc<T> Free>
+class Wrapper
+{
+public:
+ Wrapper(const Wrapper&) = delete;
+ Wrapper& operator=(const Wrapper&) = delete;
+
+ Wrapper(Wrapper&&) = default;
+ Wrapper& operator=(Wrapper&&) = default;
+
+ T* cobj() { return _ptr.get(); }
+ const T* cobj() const { return _ptr.get(); }
+
+protected:
+ explicit Wrapper(T* ptr)
+ : _ptr(ptr, Deleter<T, Free>{})
+ {}
+
+private:
+ std::unique_ptr<T, Deleter<T, Free>> _ptr;
+};
+
+} // namespace detail
+
+using Rect = PuglRect; ///< @copydoc PuglRect
+
+/**
+ @defgroup eventsxx Events
+ @ingroup pugl_cxx
+ @copydoc events
+ @{
+*/
+
+/**
+ A strongly-typed analogue of PuglEvent.
+
+ This is bit-for-bit identical to the corresponding PuglEvent, so events are
+ simply cast to this type to avoid any copying overhead.
+
+ @tparam t The `type` field of the corresponding PuglEvent.
+
+ @tparam Base The specific struct type of the corresponding PuglEvent.
+*/
+template<PuglEventType t, class Base>
+struct Event final : Base {
+ using BaseEvent = Base;
+
+ static constexpr const PuglEventType type = t;
+};
+
+using Mod = PuglMod; ///< @copydoc PuglMod
+using Mods = PuglMods; ///< @copydoc PuglMods
+using Key = PuglKey; ///< @copydoc PuglKey
+using EventType = PuglEventType; ///< @copydoc PuglEventType
+using EventFlag = PuglEventFlag; ///< @copydoc PuglEventFlag
+using EventFlags = PuglEventFlags; ///< @copydoc PuglEventFlags
+using CrossingMode = PuglCrossingMode; ///< @copydoc PuglCrossingMode
+
+/// @copydoc PuglEventCreate
+using CreateEvent = Event<PUGL_CREATE, PuglEventCreate>;
+
+/// @copydoc PuglEventDestroy
+using DestroyEvent = Event<PUGL_DESTROY, PuglEventDestroy>;
+
+/// @copydoc PuglEventConfigure
+using ConfigureEvent = Event<PUGL_CONFIGURE, PuglEventConfigure>;
+
+/// @copydoc PuglEventMap
+using MapEvent = Event<PUGL_MAP, PuglEventMap>;
+
+/// @copydoc PuglEventUnmap
+using UnmapEvent = Event<PUGL_UNMAP, PuglEventUnmap>;
+
+/// @copydoc PuglEventUpdate
+using UpdateEvent = Event<PUGL_UPDATE, PuglEventUpdate>;
+
+/// @copydoc PuglEventExpose
+using ExposeEvent = Event<PUGL_EXPOSE, PuglEventExpose>;
+
+/// @copydoc PuglEventClose
+using CloseEvent = Event<PUGL_CLOSE, PuglEventClose>;
+
+/// @copydoc PuglEventFocus
+using FocusInEvent = Event<PUGL_FOCUS_IN, PuglEventFocus>;
+
+/// @copydoc PuglEventFocus
+using FocusOutEvent = Event<PUGL_FOCUS_OUT, PuglEventFocus>;
+
+/// @copydoc PuglEventKey
+using KeyPressEvent = Event<PUGL_KEY_PRESS, PuglEventKey>;
+
+/// @copydoc PuglEventKey
+using KeyReleaseEvent = Event<PUGL_KEY_RELEASE, PuglEventKey>;
+
+/// @copydoc PuglEventText
+using TextEvent = Event<PUGL_TEXT, PuglEventText>;
+
+/// @copydoc PuglEventCrossing
+using PointerInEvent = Event<PUGL_POINTER_IN, PuglEventCrossing>;
+
+/// @copydoc PuglEventCrossing
+using PointerOutEvent = Event<PUGL_POINTER_OUT, PuglEventCrossing>;
+
+/// @copydoc PuglEventButton
+using ButtonPressEvent = Event<PUGL_BUTTON_PRESS, PuglEventButton>;
+
+/// @copydoc PuglEventButton
+using ButtonReleaseEvent = Event<PUGL_BUTTON_RELEASE, PuglEventButton>;
+
+/// @copydoc PuglEventMotion
+using MotionEvent = Event<PUGL_MOTION, PuglEventMotion>;
+
+/// @copydoc PuglEventScroll
+using ScrollEvent = Event<PUGL_SCROLL, PuglEventScroll>;
+
+/// @copydoc PuglEventClient
+using ClientEvent = Event<PUGL_CLIENT, PuglEventClient>;
+
+/// @copydoc PuglEventTimer
+using TimerEvent = Event<PUGL_TIMER, PuglEventTimer>;
+
+/**
+ @}
+ @defgroup statusxx Status
+ @ingroup pugl_cxx
+ @copydoc status
+ @{
+*/
+
+/// @copydoc PuglStatus
+enum class Status {
+ success, ///< @copydoc PUGL_SUCCESS
+ failure, ///< @copydoc PUGL_FAILURE
+ unknownError, ///< @copydoc PUGL_UNKNOWN_ERROR
+ badBackend, ///< @copydoc PUGL_BAD_BACKEND
+ badConfiguration, ///< @copydoc PUGL_BAD_CONFIGURATION
+ badParameter, ///< @copydoc PUGL_BAD_PARAMETER
+ backendFailed, ///< @copydoc PUGL_BACKEND_FAILED
+ registrationFailed, ///< @copydoc PUGL_REGISTRATION_FAILED
+ realizeFailed, ///< @copydoc PUGL_REALIZE_FAILED
+ setFormatFailed, ///< @copydoc PUGL_SET_FORMAT_FAILED
+ createContextFailed, ///< @copydoc PUGL_CREATE_CONTEXT_FAILED
+ unsupportedType, ///< @copydoc PUGL_UNSUPPORTED_TYPE
+};
+
+static_assert(Status(PUGL_UNSUPPORTED_TYPE) == Status::unsupportedType, "");
+
+/// @copydoc puglStrerror
+static inline const char*
+strerror(const pugl::Status status)
+{
+ return puglStrerror(static_cast<PuglStatus>(status));
+}
+
+/**
+ @}
+ @defgroup worldxx World
+ @ingroup pugl_cxx
+ @copydoc world
+ @{
+*/
+
+class World;
+
+/// @copydoc PuglWorldType
+enum class WorldType {
+ program, ///< @copydoc PUGL_PROGRAM
+ module, ///< @copydoc PUGL_MODULE
+};
+
+static_assert(WorldType(PUGL_MODULE) == WorldType::module, "");
+
+/// @copydoc PuglWorldFlag
+enum class WorldFlag {
+ threads = PUGL_WORLD_THREADS, ///< @copydoc PUGL_WORLD_THREADS
+};
+
+static_assert(WorldFlag(PUGL_WORLD_THREADS) == WorldFlag::threads, "");
+
+using WorldFlags = PuglWorldFlags; ///< @copydoc PuglWorldFlags
+
+/// @copydoc PuglLogLevel
+enum class LogLevel {
+ err = PUGL_LOG_LEVEL_ERR, ///< @copydoc PUGL_LOG_LEVEL_ERR
+ warning = PUGL_LOG_LEVEL_WARNING, ///< @copydoc PUGL_LOG_LEVEL_WARNING
+ info = PUGL_LOG_LEVEL_INFO, ///< @copydoc PUGL_LOG_LEVEL_INFO
+ debug = PUGL_LOG_LEVEL_DEBUG, ///< @copydoc PUGL_LOG_LEVEL_DEBUG
+};
+
+static_assert(LogLevel(PUGL_LOG_LEVEL_DEBUG) == LogLevel::debug, "");
+
+/// @copydoc PuglLogFunc
+using LogFunc =
+ std::function<void(World& world, LogLevel level, const char* msg)>;
+
+/**
+ A `std::chrono` compatible clock that uses Pugl time.
+*/
+class Clock
+{
+public:
+ using rep = double; ///< Time representation
+ using duration = std::chrono::duration<double>; ///< Duration in seconds
+ using time_point = std::chrono::time_point<Clock>; ///< A Pugl time point
+
+ static constexpr bool is_steady = true; ///< Steady clock flag, always true
+
+ /// Construct a clock that uses time from puglGetTime()
+ explicit Clock(World& world)
+ : _world{world}
+ {}
+
+ Clock(const Clock&) = delete;
+ Clock& operator=(const Clock&) = delete;
+
+ Clock(Clock&&) = delete;
+ Clock& operator=(Clock&&) = delete;
+
+ /// Return the current time
+ time_point now() const;
+
+private:
+ const pugl::World& _world;
+};
+
+/// @copydoc PuglWorld
+class World : public detail::Wrapper<PuglWorld, puglFreeWorld>
+{
+public:
+ World(const World&) = delete;
+ World& operator=(const World&) = delete;
+
+ World(World&&) = delete;
+ World& operator=(World&&) = delete;
+
+ explicit World(WorldType type, WorldFlags flags)
+ : Wrapper{puglNewWorld(static_cast<PuglWorldType>(type), flags)}
+ , _clock(*this)
+ {
+ if (!cobj()) {
+ throw std::runtime_error("Failed to create pugl::World");
+ }
+ }
+
+ explicit World(WorldType type)
+ : World{type, {}}
+ {
+ if (!cobj()) {
+ throw std::runtime_error("Failed to create pugl::World");
+ }
+ }
+
+ /// @copydoc puglGetNativeWorld
+ void* nativeWorld() { return puglGetNativeWorld(cobj()); }
+
+ // TODO: setLogFunc
+
+ Status setLogLevel(const LogLevel level)
+ {
+ return static_cast<Status>(
+ puglSetLogLevel(cobj(), static_cast<PuglLogLevel>(level)));
+ }
+
+ /// @copydoc puglSetClassName
+ Status setClassName(const char* const name)
+ {
+ return static_cast<Status>(puglSetClassName(cobj(), name));
+ }
+
+ /// @copydoc puglGetTime
+ double time() const { return puglGetTime(cobj()); }
+
+ /// @copydoc puglUpdate
+ Status update(const double timeout)
+ {
+ return static_cast<Status>(puglUpdate(cobj(), timeout));
+ }
+
+ /// Return a clock that uses Pugl time
+ const Clock& clock() { return _clock; }
+
+private:
+ Clock _clock;
+};
+
+inline Clock::time_point
+Clock::now() const
+{
+ return time_point{duration{_world.time()}};
+}
+
+/**
+ @}
+ @defgroup viewxx View
+ @ingroup pugl_cxx
+ @copydoc view
+ @{
+*/
+
+using Backend = PuglBackend; ///< @copydoc PuglBackend
+using NativeView = PuglNativeView; ///< @copydoc PuglNativeView
+
+/// @copydoc PuglViewHint
+enum class ViewHint {
+ useCompatProfile, ///< @copydoc PUGL_USE_COMPAT_PROFILE
+ useDebugContext, ///< @copydoc PUGL_USE_DEBUG_CONTEXT
+ contextVersionMajor, ///< @copydoc PUGL_CONTEXT_VERSION_MAJOR
+ contextVersionMinor, ///< @copydoc PUGL_CONTEXT_VERSION_MINOR
+ redBits, ///< @copydoc PUGL_RED_BITS
+ greenBits, ///< @copydoc PUGL_GREEN_BITS
+ blueBits, ///< @copydoc PUGL_BLUE_BITS
+ alphaBits, ///< @copydoc PUGL_ALPHA_BITS
+ depthBits, ///< @copydoc PUGL_DEPTH_BITS
+ stencilBits, ///< @copydoc PUGL_STENCIL_BITS
+ samples, ///< @copydoc PUGL_SAMPLES
+ doubleBuffer, ///< @copydoc PUGL_DOUBLE_BUFFER
+ swapInterval, ///< @copydoc PUGL_SWAP_INTERVAL
+ resizable, ///< @copydoc PUGL_RESIZABLE
+ ignoreKeyRepeat, ///< @copydoc PUGL_IGNORE_KEY_REPEAT
+ refreshRate, ///< @copydoc PUGL_REFRESH_RATE
+};
+
+static_assert(ViewHint(PUGL_REFRESH_RATE) == ViewHint::refreshRate, "");
+
+using ViewHintValue = PuglViewHintValue; ///< @copydoc PuglViewHintValue
+
+/// @copydoc PuglCursor
+enum class Cursor {
+ arrow, ///< @copydoc PUGL_CURSOR_ARROW
+ caret, ///< @copydoc PUGL_CURSOR_CARET
+ crosshair, ///< @copydoc PUGL_CURSOR_CROSSHAIR
+ hand, ///< @copydoc PUGL_CURSOR_HAND
+ no, ///< @copydoc PUGL_CURSOR_NO
+ leftRight, ///< @copydoc PUGL_CURSOR_LEFT_RIGHT
+ upDown, ///< @copydoc PUGL_CURSOR_UP_DOWN
+};
+
+static_assert(Cursor(PUGL_CURSOR_UP_DOWN) == Cursor::upDown, "");
+
+/// @copydoc PuglView
+class View : protected detail::Wrapper<PuglView, puglFreeView>
+{
+public:
+ /**
+ @name Setup
+ Methods for creating and destroying a view.
+ @{
+ */
+
+ explicit View(World& world)
+ : Wrapper{puglNewView(world.cobj())}
+ , _world(world)
+ {
+ if (!cobj()) {
+ throw std::runtime_error("Failed to create pugl::View");
+ }
+
+ puglSetHandle(cobj(), this);
+ puglSetEventFunc(cobj(), dispatchEvent);
+ }
+
+ virtual ~View() = default;
+
+ View(const View&) = delete;
+ View& operator=(const View&) = delete;
+
+ View(View&&) = delete;
+ View&& operator=(View&&) = delete;
+
+ const pugl::World& world() const { return _world; }
+ pugl::World& world() { return _world; }
+
+ /// @copydoc puglSetViewHint
+ Status setHint(ViewHint hint, int value)
+ {
+ return static_cast<Status>(
+ puglSetViewHint(cobj(), static_cast<PuglViewHint>(hint), value));
+ }
+
+ /// @copydoc puglGetViewHint
+ int getHint(ViewHint hint)
+ {
+ return puglGetViewHint(cobj(), static_cast<PuglViewHint>(hint));
+ }
+
+ /**
+ @}
+ @name Frame
+ Methods for working with the position and size of a view.
+ @{
+ */
+
+ /// @copydoc puglGetFrame
+ Rect frame() const { return puglGetFrame(cobj()); }
+
+ /// @copydoc puglSetFrame
+ Status setFrame(Rect frame)
+ {
+ return static_cast<Status>(puglSetFrame(cobj(), frame));
+ }
+
+ /// @copydoc puglSetDefaultSize
+ Status setDefaultSize(int width, int height)
+ {
+ return static_cast<Status>(puglSetDefaultSize(cobj(), width, height));
+ }
+
+ /// @copydoc puglSetMinSize
+ Status setMinSize(int width, int height)
+ {
+ return static_cast<Status>(puglSetMinSize(cobj(), width, height));
+ }
+
+ /// @copydoc puglSetMaxSize
+ Status setMaxSize(int width, int height)
+ {
+ return static_cast<Status>(puglSetMaxSize(cobj(), width, height));
+ }
+
+ /// @copydoc puglSetAspectRatio
+ Status setAspectRatio(int minX, int minY, int maxX, int maxY)
+ {
+ return static_cast<Status>(
+ puglSetAspectRatio(cobj(), minX, minY, maxX, maxY));
+ }
+
+ /**
+ @}
+ @name Windows
+ Methods for working with top-level windows.
+ @{
+ */
+
+ /// @copydoc puglSetWindowTitle
+ Status setWindowTitle(const char* title)
+ {
+ return static_cast<Status>(puglSetWindowTitle(cobj(), title));
+ }
+
+ /// @copydoc puglSetParentWindow
+ Status setParentWindow(NativeView parent)
+ {
+ return static_cast<Status>(puglSetParentWindow(cobj(), parent));
+ }
+
+ /// @copydoc puglSetTransientFor
+ Status setTransientFor(NativeView parent)
+ {
+ return static_cast<Status>(puglSetTransientFor(cobj(), parent));
+ }
+
+ /// @copydoc puglRealize
+ Status realize() { return static_cast<Status>(puglRealize(cobj())); }
+
+ /// @copydoc puglShowWindow
+ Status showWindow() { return static_cast<Status>(puglShowWindow(cobj())); }
+
+ /// @copydoc puglHideWindow
+ Status hideWindow() { return static_cast<Status>(puglHideWindow(cobj())); }
+
+ /// @copydoc puglGetVisible
+ bool visible() const { return puglGetVisible(cobj()); }
+
+ /// @copydoc puglGetNativeWindow
+ NativeView nativeWindow() { return puglGetNativeWindow(cobj()); }
+
+ /**
+ @}
+ @name Graphics
+ Methods for working with the graphics context and scheduling
+ redisplays.
+ @{
+ */
+
+ /// @copydoc puglGetContext
+ void* context() { return puglGetContext(cobj()); }
+
+ /// @copydoc puglPostRedisplay
+ Status postRedisplay()
+ {
+ return static_cast<Status>(puglPostRedisplay(cobj()));
+ }
+
+ /// @copydoc puglPostRedisplayRect
+ Status postRedisplayRect(const Rect rect)
+ {
+ return static_cast<Status>(puglPostRedisplayRect(cobj(), rect));
+ }
+
+ /**
+ @}
+ @name Interaction
+ Methods for interacting with the user and window system.
+ @{
+ */
+
+ /// @copydoc puglGrabFocus
+ Status grabFocus() { return static_cast<Status>(puglGrabFocus(cobj())); }
+
+ /// @copydoc puglHasFocus
+ bool hasFocus() const { return puglHasFocus(cobj()); }
+
+ /// @copydoc puglSetBackend
+ Status setBackend(const PuglBackend* backend)
+ {
+ return static_cast<Status>(puglSetBackend(cobj(), backend));
+ }
+
+ /// @copydoc puglSetCursor
+ Status setCursor(const Cursor cursor)
+ {
+ return static_cast<Status>(
+ puglSetCursor(cobj(), static_cast<PuglCursor>(cursor)));
+ }
+
+ /// @copydoc puglRequestAttention
+ Status requestAttention()
+ {
+ return static_cast<Status>(puglRequestAttention(cobj()));
+ }
+
+ /**
+ @}
+ @name Event Handlers
+ Methods called when events are dispatched to the view.
+ @{
+ */
+
+ virtual Status onCreate(const CreateEvent&) PUGL_CONST_FUNC;
+ virtual Status onDestroy(const DestroyEvent&) PUGL_CONST_FUNC;
+ virtual Status onConfigure(const ConfigureEvent&) PUGL_CONST_FUNC;
+ virtual Status onMap(const MapEvent&) PUGL_CONST_FUNC;
+ virtual Status onUnmap(const UnmapEvent&) PUGL_CONST_FUNC;
+ virtual Status onUpdate(const UpdateEvent&) PUGL_CONST_FUNC;
+ virtual Status onExpose(const ExposeEvent&) PUGL_CONST_FUNC;
+ virtual Status onClose(const CloseEvent&) PUGL_CONST_FUNC;
+ virtual Status onFocusIn(const FocusInEvent&) PUGL_CONST_FUNC;
+ virtual Status onFocusOut(const FocusOutEvent&) PUGL_CONST_FUNC;
+ virtual Status onKeyPress(const KeyPressEvent&) PUGL_CONST_FUNC;
+ virtual Status onKeyRelease(const KeyReleaseEvent&) PUGL_CONST_FUNC;
+ virtual Status onText(const TextEvent&) PUGL_CONST_FUNC;
+ virtual Status onPointerIn(const PointerInEvent&) PUGL_CONST_FUNC;
+ virtual Status onPointerOut(const PointerOutEvent&) PUGL_CONST_FUNC;
+ virtual Status onButtonPress(const ButtonPressEvent&) PUGL_CONST_FUNC;
+ virtual Status onButtonRelease(const ButtonReleaseEvent&) PUGL_CONST_FUNC;
+ virtual Status onMotion(const MotionEvent&) PUGL_CONST_FUNC;
+ virtual Status onScroll(const ScrollEvent&) PUGL_CONST_FUNC;
+ virtual Status onClient(const ClientEvent&) PUGL_CONST_FUNC;
+ virtual Status onTimer(const TimerEvent&) PUGL_CONST_FUNC;
+
+ /**
+ @}
+ */
+
+ PuglView* cobj() { return Wrapper::cobj(); }
+ const PuglView* cobj() const { return Wrapper::cobj(); }
+
+private:
+ template<class Typed, class Base>
+ static const Typed& typedEventRef(const Base& base)
+ {
+ const auto& event = static_cast<const Typed&>(base);
+ static_assert(sizeof(event) == sizeof(typename Typed::BaseEvent), "");
+ static_assert(std::is_standard_layout<Typed>::value, "");
+ assert(event.type == Typed::type);
+ return event;
+ }
+
+ static PuglStatus
+ dispatchEvent(PuglView* view, const PuglEvent* event) noexcept
+ {
+ try {
+ View* self = static_cast<View*>(puglGetHandle(view));
+
+ return self->dispatch(event);
+ } catch (...) {
+ return PUGL_UNKNOWN_ERROR;
+ }
+ }
+
+ PuglStatus dispatch(const PuglEvent* event)
+ {
+ switch (event->type) {
+ case PUGL_NOTHING:
+ return PUGL_SUCCESS;
+ case PUGL_CREATE:
+ return static_cast<PuglStatus>(
+ onCreate(typedEventRef<CreateEvent>(event->any)));
+ case PUGL_DESTROY:
+ return static_cast<PuglStatus>(
+ onDestroy(typedEventRef<DestroyEvent>(event->any)));
+ case PUGL_CONFIGURE:
+ return static_cast<PuglStatus>(
+ onConfigure(typedEventRef<ConfigureEvent>(event->configure)));
+ case PUGL_MAP:
+ return static_cast<PuglStatus>(
+ onMap(typedEventRef<MapEvent>(event->any)));
+ case PUGL_UNMAP:
+ return static_cast<PuglStatus>(
+ onUnmap(typedEventRef<UnmapEvent>(event->any)));
+ case PUGL_UPDATE:
+ return static_cast<PuglStatus>(
+ onUpdate(typedEventRef<UpdateEvent>(event->any)));
+ case PUGL_EXPOSE:
+ return static_cast<PuglStatus>(
+ onExpose(typedEventRef<ExposeEvent>(event->expose)));
+ case PUGL_CLOSE:
+ return static_cast<PuglStatus>(
+ onClose(typedEventRef<CloseEvent>(event->any)));
+ case PUGL_FOCUS_IN:
+ return static_cast<PuglStatus>(
+ onFocusIn(typedEventRef<FocusInEvent>(event->focus)));
+ case PUGL_FOCUS_OUT:
+ return static_cast<PuglStatus>(
+ onFocusOut(typedEventRef<FocusOutEvent>(event->focus)));
+ case PUGL_KEY_PRESS:
+ return static_cast<PuglStatus>(
+ onKeyPress(typedEventRef<KeyPressEvent>(event->key)));
+ case PUGL_KEY_RELEASE:
+ return static_cast<PuglStatus>(
+ onKeyRelease(typedEventRef<KeyReleaseEvent>(event->key)));
+ case PUGL_TEXT:
+ return static_cast<PuglStatus>(
+ onText(typedEventRef<TextEvent>(event->text)));
+ case PUGL_POINTER_IN:
+ return static_cast<PuglStatus>(
+ onPointerIn(typedEventRef<PointerInEvent>(event->crossing)));
+ case PUGL_POINTER_OUT:
+ return static_cast<PuglStatus>(
+ onPointerOut(typedEventRef<PointerOutEvent>(event->crossing)));
+ case PUGL_BUTTON_PRESS:
+ return static_cast<PuglStatus>(
+ onButtonPress(typedEventRef<ButtonPressEvent>(event->button)));
+ case PUGL_BUTTON_RELEASE:
+ return static_cast<PuglStatus>(onButtonRelease(
+ typedEventRef<ButtonReleaseEvent>(event->button)));
+ case PUGL_MOTION:
+ return static_cast<PuglStatus>(
+ onMotion(typedEventRef<MotionEvent>(event->motion)));
+ case PUGL_SCROLL:
+ return static_cast<PuglStatus>(
+ onScroll(typedEventRef<ScrollEvent>(event->scroll)));
+ case PUGL_CLIENT:
+ return static_cast<PuglStatus>(
+ onClient(typedEventRef<ClientEvent>(event->client)));
+ case PUGL_TIMER:
+ return static_cast<PuglStatus>(
+ onTimer(typedEventRef<TimerEvent>(event->timer)));
+ }
+
+ return PUGL_FAILURE;
+ }
+
+ World& _world;
+};
+
+/**
+ @}
+*/
+
+} // namespace pugl
+
+/**
+ @}
+*/
+
+#endif /* PUGL_PUGL_HPP */