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-rw-r--r--include/pugl/pugl.ipp166
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diff --git a/include/pugl/pugl.ipp b/include/pugl/pugl.ipp
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-/*
- Copyright 2012-2020 David Robillard <d@drobilla.net>
-
- Permission to use, copy, modify, and/or distribute this software for any
- purpose with or without fee is hereby granted, provided that the above
- copyright notice and this permission notice appear in all copies.
-
- THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
-*/
-
-/**
- @file pugl.ipp
- @brief Pugl C++ API wrapper implementation.
-
- This file must be included exactly once in the application.
-*/
-
-#include "pugl/pugl.hpp"
-
-namespace pugl {
-
-Status
-View::onCreate(const CreateEvent&)
-{
- return pugl::Status::success;
-}
-
-Status
-View::onDestroy(const DestroyEvent&)
-{
- return pugl::Status::success;
-}
-
-Status
-View::onConfigure(const ConfigureEvent&)
-{
- return pugl::Status::success;
-}
-
-Status
-View::onMap(const MapEvent&)
-{
- return pugl::Status::success;
-}
-
-Status
-View::onUnmap(const UnmapEvent&)
-{
- return pugl::Status::success;
-}
-
-Status
-View::onUpdate(const UpdateEvent&)
-{
- return pugl::Status::success;
-}
-
-Status
-View::onExpose(const ExposeEvent&)
-{
- return pugl::Status::success;
-}
-
-Status
-View::onClose(const CloseEvent&)
-{
- return pugl::Status::success;
-}
-
-Status
-View::onFocusIn(const FocusInEvent&)
-{
- return pugl::Status::success;
-}
-
-Status
-View::onFocusOut(const FocusOutEvent&)
-{
- return pugl::Status::success;
-}
-
-Status
-View::onKeyPress(const KeyPressEvent&)
-{
- return pugl::Status::success;
-}
-
-Status
-View::onKeyRelease(const KeyReleaseEvent&)
-{
- return pugl::Status::success;
-}
-
-Status
-View::onText(const TextEvent&)
-{
- return pugl::Status::success;
-}
-
-Status
-View::onPointerIn(const PointerInEvent&)
-{
- return pugl::Status::success;
-}
-
-Status
-View::onPointerOut(const PointerOutEvent&)
-{
- return pugl::Status::success;
-}
-
-Status
-View::onButtonPress(const ButtonPressEvent&)
-{
- return pugl::Status::success;
-}
-
-Status
-View::onButtonRelease(const ButtonReleaseEvent&)
-{
- return pugl::Status::success;
-}
-
-Status
-View::onMotion(const MotionEvent&)
-{
- return pugl::Status::success;
-}
-
-Status
-View::onScroll(const ScrollEvent&)
-{
- return pugl::Status::success;
-}
-
-Status
-View::onClient(const ClientEvent&)
-{
- return pugl::Status::success;
-}
-
-Status
-View::onTimer(const TimerEvent&)
-{
- return pugl::Status::success;
-}
-
-Status
-View::onLoopEnter(const LoopEnterEvent&)
-{
- return pugl::Status::success;
-}
-
-Status
-View::onLoopLeave(const LoopLeaveEvent&)
-{
- return pugl::Status::success;
-}
-
-} // namespace pugl