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-rw-r--r--pugl/pugl.h73
1 files changed, 50 insertions, 23 deletions
diff --git a/pugl/pugl.h b/pugl/pugl.h
index 6d2d8b1..26593f2 100644
--- a/pugl/pugl.h
+++ b/pugl/pugl.h
@@ -535,29 +535,6 @@ PUGL_API void
puglInitWindowParent(PuglView* view, PuglNativeWindow parent);
/**
- Set the minimum window size before creating a window.
-*/
-PUGL_API void
-puglInitWindowMinSize(PuglView* view, int width, int height);
-
-/**
- Set the window aspect ratio range before creating a window.
-
- The x and y values here represent a ratio of width to height. To set a
- fixed aspect ratio, set the minimum and maximum values to the same ratio.
-
- Note that setting different minimum and maximum constraints does not
- currenty work on MacOS (the minimum is used), so only setting a fixed aspect
- ratio works properly across all platforms.
-*/
-PUGL_API void
-puglInitWindowAspectRatio(PuglView* view,
- int minX,
- int minY,
- int maxX,
- int maxY);
-
-/**
Set transient parent before creating a window.
On X11, parent must be a Window.
@@ -648,6 +625,27 @@ PUGL_API PuglStatus
puglSetFrame(PuglView* view, PuglRect frame);
/**
+ Set the minimum size of the view.
+
+ To avoid stutter, this should be called before creating the window.
+*/
+PUGL_API PuglStatus
+puglSetMinSize(PuglView* view, int width, int height);
+
+/**
+ Set the window aspect ratio range.
+
+ The x and y values here represent a ratio of width to height. To set a
+ fixed aspect ratio, set the minimum and maximum values to the same ratio.
+
+ Note that setting different minimum and maximum constraints does not
+ currenty work on MacOS (the minimum is used), so only setting a fixed aspect
+ ratio works properly across all platforms.
+*/
+PUGL_API PuglStatus
+puglSetAspectRatio(PuglView* view, int minX, int minY, int maxX, int maxY);
+
+/**
@name Context
Functions for accessing the drawing context.
@{
@@ -815,6 +813,35 @@ puglInitWindowSize(PuglView* view, int width, int height)
}
/**
+ Set the minimum window size before creating a window.
+*/
+static inline PUGL_DEPRECATED_BY("puglSetMinSize") void
+puglInitWindowMinSize(PuglView* view, int width, int height)
+{
+ puglSetMinSize(view, width, height);
+}
+
+/**
+ Set the window aspect ratio range before creating a window.
+
+ The x and y values here represent a ratio of width to height. To set a
+ fixed aspect ratio, set the minimum and maximum values to the same ratio.
+
+ Note that setting different minimum and maximum constraints does not
+ currenty work on MacOS (the minimum is used), so only setting a fixed aspect
+ ratio works properly across all platforms.
+*/
+static inline PUGL_DEPRECATED_BY("puglSetAspectRatio") void
+puglInitWindowAspectRatio(PuglView* view,
+ int minX,
+ int minY,
+ int maxX,
+ int maxY)
+{
+ puglSetAspectRatio(view, minX, minY, maxX, maxY);
+}
+
+/**
Enable or disable resizing before creating a window.
@deprecated Use puglInitWindowHint() with @ref PUGL_RESIZABLE.